641 – 660 of 1,242 cards where the color identity ≤ GUW and the text includes “+1/+1 counter”

Llanowar Elite (Invasion #196)

Llanowar Elite {G}

Creature — Elf

Kicker {8} (You may pay an additional {8} as you cast this spell.)

Trample

If Llanowar Elite was kicked, it enters the battlefield with five +1/+1 counters on it.

1/1

Illustrated by Kev Walker

Standard
Alchemy
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Loathsome Chimera (Theros Beyond Death #177)

Loathsome Chimera {2}{G}

Creature — Chimera

Escape—{4}{G}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Loathsome Chimera escapes with a +1/+1 counter on it.

“I see… elk? And lion? And… teeth! A lot of teeth!”
—Teraklos of Meletis

4/1

Illustrated by Paul Scott Canavan

Standard
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Long List of the Ents (The Lord of the Rings: Tales of Middle-earth #174)

Long List of the Ents {G}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)

I, II, III, IV, V, VI — Note a creature type that hasn’t been noted for Long List of the Ents. When you cast your next creature spell of that type this turn, that creature enters the battlefield with an additional +1/+1 counter on it.

Illustrated by Logan Feliciano

Standard
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Long Road Home (Jumpstart #120)

Long Road Home {1}{W}

Instant

Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner’s control with a +1/+1 counter on it.

The person who finishes a journey is rarely the same as the one who starts it.

Illustrated by Sidharth Chaturvedi

Standard
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Longshot Squad (Khans of Tarkir #140)

Longshot Squad {3}{G}

Creature — Dog Archer

Outlast {1}{G} ({1}{G}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has reach. (A creature with reach can block creatures with flying.)

3/3

Watermark: Abzan

Illustrated by Wesley Burt

Standard
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Longtusk Cub (Kaladesh #161)

Longtusk Cub {1}{G}

Creature — Cat

Whenever Longtusk Cub deals combat damage to a player, you get {E}{E} (two energy counters).

Pay {E}{E}: Put a +1/+1 counter on Longtusk Cub.

It won’t be small forever.

2/2

Illustrated by Zoltan Boros

Standard
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Lonis, Genetics Expert (Ravnica: Clue Edition #37)

Lonis, Genetics Expert {1}{G/U}{G/U}

Legendary Creature — Snake Elf Detective

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Whenever one or more +1/+1 counters are put on Lonis, investigate that many times.

Whenever you sacrifice a Clue, put a +1/+1 counter on another target creature you control.

1/2

Watermark: Simic

Illustrated by Kai Carpenter

Standard
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Lorescale Coatl (Core Set 2021 #221)

Lorescale Coatl {1}{G}{U}

Creature — Snake

Whenever you draw a card, put a +1/+1 counter on Lorescale Coatl.

“The enlightenment I never found in etherium I have found traced in the coatl’s scales.”
—Ranalus, vedalken heretic

2/2

Illustrated by Greg Staples

Standard
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Lost Jitte (The Big Score #23)

Lost Jitte {1}

Legendary Artifact — Equipment

Whenever equipped creature deals combat damage, put a charge counter on Lost Jitte.

Remove a charge counter from Lost Jitte: Choose one —

• Untap target land.

• Target creature can’t block this turn.

• Put a +1/+1 counter on equipped creature.

Equip {1}

Illustrated by Yeong-Hao Han

Standard
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Lost Mine of Phandelver (Adventures in the Forgotten Realms Tokens #21)

Lost Mine of Phandelver

Dungeon

Cave Entrance — Scry 1. (Leads to: Goblin Lair, Mine Tunnels)

Goblin Lair — Create a 1/1 red Goblin creature token. (Leads to: Storeroom, Dark Pool)

Mine Tunnels — Create a Treasure token. (Leads to: Dark Pool, Fungi Cavern)

Storeroom — Put a +1/+1 counter on target creature. (Leads to: Temple of Dumathoin)

Dark Pool — Each opponent loses 1 life and you gain 1 life. (Leads to: Temple of Dumathoin)

Fungi Cavern — Target creature gets -4/-0 until your next turn. (Leads to: Temple of Dumathoin)

Temple of Dumathoin — Draw a card.

Standard
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Love Song of Night and Day (Commander Masters #827)

Love Song of Night and Day {2}{W}

Enchantment — Saga

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don’t trigger. Sacrifice after III.)

I — You and target opponent each draw two cards.

II — Create a 1/1 white Bird creature token with flying.

III — Put a +1/+1 counter on each of up to two target creatures.

Illustrated by Eli Minaya

Standard
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Loyal Guardian (Commander Masters #304)

Loyal Guardian {4}{G}

Creature — Rhino

Trample

Lieutenant — At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control.

Each scar on its hide is a badge of honor.

4/4

Illustrated by Robbie Trevino

Standard
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Lulu, Loyal Hollyphant (Commander Legends: Battle for Baldur's Gate #32)

Lulu, Loyal Hollyphant {3}{W}

Legendary Creature — Elephant Angel

Flying

At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on each tapped creature you control, then untap them.

Choose a Background (You can have a Background as a second commander.)

3/2

Illustrated by Jakob Eirich

Standard
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Lumberknot (Planechase Anthology #66)

Lumberknot {2}{G}{G}

Creature — Treefolk

Hexproof (This creature can’t be the target of spells or abilities your opponents control.)

Whenever a creature dies, put a +1/+1 counter on Lumberknot.

Animated by geists fused in its oak, it hungers for more life to add to its core.

1/1

Illustrated by Jason A. Engle

Standard
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Luminarch Aspirant (New Capenna Commander #205)

Luminarch Aspirant {1}{W}

Creature — Human Cleric

At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.

“Rally to my light, and together we will drive out this darkness!”

1/1

Illustrated by Mads Ahm

Standard
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Lunar Avenger (Fifth Dawn #136)

Lunar Avenger {7}

Artifact Creature — Golem

Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)

Remove a +1/+1 counter from Lunar Avenger: Lunar Avenger gains your choice of flying, first strike, or haste until end of turn.

2/2

Illustrated by Paolo Parente

Standard
Alchemy
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Lupine Harbingers (Alchemy: Innistrad #53)

Lupine Harbingers {3}{G}

Creature — Wolf

Trample, haste

Lupine Harbingers enters the battlefield with X +1/+1 counters on it, where X is the number of turns you’ve begun since it was foretold.

Foretell {4}{G}{G}

4/4

Watermark: Foretell

Illustrated by Filip Burburan

Standard
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Lurking Automaton (Conspiracy #63)

Lurking Automaton {5}

Artifact Creature — Construct

Reveal Lurking Automaton as you draft it and note how many cards you’ve drafted this draft round, including Lurking Automaton.

Lurking Automaton enters the battlefield with X +1/+1 counters on it, where X is the highest number you noted for cards named Lurking Automaton.

0/0

Watermark: Conspiracy Seal

Illustrated by Yeong-Hao Han

Standard
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Magnetic Snuffler (Murders at Karlov Manor #254)

Magnetic Snuffler {5}

Artifact Creature — Construct

When Magnetic Snuffler enters the battlefield, return target Equipment card from your graveyard to the battlefield attached to Magnetic Snuffler.

Whenever you sacrifice an artifact, put a +1/+1 counter on Magnetic Snuffler.

It recovers precious jewelry, murder weapons, and discarded food tins with equal excitement.

4/4

Illustrated by Daniel Ljunggren

Standard
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Makeshift Battalion (Ravnica Remastered #22)

Makeshift Battalion {2}{W}

Creature — Human Soldier

Battalion — Whenever Makeshift Battalion and at least two other creatures attack, put a +1/+1 counter on Makeshift Battalion.

Their ranks are thin, their formation is improvised, their weapons are borrowed, and you’d best get out of their way.

3/2

Watermark: Boros

Illustrated by Zoltan Boros

Standard
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