41 – 60 of 9,505 cards where it’s legal in Pauper

Acrobatic Leap (The Lost Caverns of Ixalan #2)

Acrobatic Leap {W}

Instant

Target creature gets +1/+3 and gains flying until end of turn. Untap it.

As the cliff began to crumble, Wayta danced fearlessly across the tumbling stones, knowing Ajij would never let her fall.

Illustrated by Fesbra

Standard
Alchemy
Pioneer
Explorer
Modern
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Acrobatic Maneuver (Kaladesh #1)

Acrobatic Maneuver {2}{W}

Instant

Exile target creature you control, then return that card to the battlefield under its owner’s control.

Draw a card.

Renegades find ever more creative ways to work around the Consulate’s aether regulations.

Illustrated by Winona Nelson

Standard
Alchemy
Pioneer
Explorer
Modern
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Active Volcano (Masters Edition III #85)

Active Volcano {R}

Instant

Choose one —

• Destroy target blue permanent.

• Return target Island to its owner’s hand.

Illustrated by Justin Hampton

Standard
Alchemy
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Act of Heroism (Masters 25 #1)

Act of Heroism {1}{W}

Instant

Untap target creature. It gets +2/+2 until end of turn and can block an additional creature this turn.

“On every plane, there are those who run toward danger.”
—Gideon Jura

Watermark: Set Symbol

Illustrated by Magali Villeneuve

Standard
Alchemy
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Act of Treason (Ravnica Remastered #99)

Act of Treason {2}{R}

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)

Seen through Rakdos eyes, a cruel betrayal is a hilarious stunt.

Illustrated by Scott Murphy

Standard
Alchemy
Pioneer
Explorer
Modern
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Adamant Will (Innistrad: Crimson Vow #1)

Adamant Will {1}{W}

Instant

Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy it.)

“I refuse to die before I see the sun rise again.”

Illustrated by Irina Nordsol

Standard
Alchemy
Pioneer
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Modern
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Adaptive Gemguard (The Lost Caverns of Ixalan #3)

Adaptive Gemguard {3}{W}

Artifact Creature — Gnome

Tap two untapped artifacts and/or creatures you control: Put a +1/+1 counter on Adaptive Gemguard. Activate only as a sorcery.

Left their own devices, gnomes reengineer their own devices.

3/3

Illustrated by Anthony Devine

Standard
Alchemy
Pioneer
Explorer
Modern
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Adaptive Shimmerer (Ikoria: Lair of Behemoths #1)

Adaptive Shimmerer {5}

Creature — Insect

Flash

Adaptive Shimmerer enters the battlefield with three +1/+1 counters on it.

“You sure you want to see what emerges? You might not like it. It definitely won’t like you.”
—Kinnan, bonder prodigy

0/0

Illustrated by Jason Felix

Standard
Alchemy
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Modern
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Adaptive Snapjaw (Gatecrash #113)

Adaptive Snapjaw {4}{G}

Creature — Lizard Beast

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

“Eh, needs more toad.”
—Gulistan, Simic biomancer

6/2

Watermark: Simic

Illustrated by Tomasz Jedruszek

Standard
Alchemy
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Modern
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Adaptive Sporesinger (Phyrexia: All Will Be One #157)

Adaptive Sporesinger {2}{G}

Creature — Phyrexian Druid

Vigilance

When Adaptive Sporesinger enters the battlefield, choose one —

• Target creature gets +2/+2 and gains vigilance until end of turn.

• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

2/2

Illustrated by Dave Kendall

Standard
Alchemy
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Modern
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Adarkar Sentinel (Masters Edition II #201)

Adarkar Sentinel {5}

Artifact Creature — Soldier

{1}: Adarkar Sentinel gets +0/+1 until end of turn.

“We encountered the sentinels in the wastes, near no living thing. Their purpose was inscrutable.”
—Disa the Restless, journal entry

3/3

Illustrated by Melissa A. Benson

Standard
Alchemy
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Modern
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Adarkar Unicorn (Ice Age #1)

Adarkar Unicorn {1}{W}{W}

Creature — Unicorn

{T}: Add {U} or {C}{U}. Spend this mana only to pay cumulative upkeep costs.

“There is no nobler creature in all of Terisiare.”
—General Jarkeld, the Arctic Fox

2/2

Illustrated by Quinton Hoover

Standard
Alchemy
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Modern
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Adder-Staff Boggart (Lorwyn #148)

Adder-Staff Boggart {1}{R}

Creature — Goblin Warrior

When Adder-Staff Boggart enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Adder-Staff Boggart. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

2/1

Illustrated by Jeff Miracola

Standard
Alchemy
Pioneer
Explorer
Modern
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Addle (Vintage Masters #103)

Addle {1}{B}

Sorcery

Choose a color. Target player reveals their hand and you choose a card of that color from it. That player discards that card.

“I’ll wring out your tiny mind like a sponge.”
—Urborg witch

Illustrated by Ron Spears

Standard
Alchemy
Pioneer
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Modern
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Adherent of Hope (Core Set 2021 #321)

Adherent of Hope {1}{W}

Creature — Human Soldier

At the beginning of combat on your turn, if you control a Basri planeswalker, put a +1/+1 counter on Adherent of Hope.

“Basri has shown me the way forward, and I will follow.”

2/1

Illustrated by Dan Murayama Scott

Standard
Alchemy
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Modern
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Advanced Hoverguard (Fifth Dawn #22)

Advanced Hoverguard {3}{U}

Creature — Drone

Flying

{U}: Advanced Hoverguard gains shroud until end of turn. (It can’t be the target of spells or abilities.)

“They are like their vedalken masters: untouchable, aloof, and omnipresent.”
—Bruenna, Neurok leader

2/2

Illustrated by Scott M. Fischer

Standard
Alchemy
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Advanced Stitchwing (Double Masters 2022 #36)

Advanced Stitchwing {3}{U}{U}

Creature — Zombie Horror

Flying

{2}{U}, Discard two cards: Return Advanced Stitchwing from your graveyard to the battlefield tapped.

“Improvement is a consequence of practice.”
—Stitcher Geralf

3/4

Illustrated by Johann Bodin

Standard
Alchemy
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Modern
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Advance Scout (Tempest #1)

Advance Scout {1}{W}

Creature — Human Soldier Scout

First strike

{W}: Target creature gains first strike until end of turn.

“The soldier’s path is worn smooth by the tread of many feet—all in one direction, none returning.”
—Oracle en-Vec

1/1

Illustrated by Heather Hudson

Standard
Alchemy
Pioneer
Explorer
Modern
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Adventure Awaits (Zendikar Rising #177)

Adventure Awaits {1}{G}

Sorcery

Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn’t put a card into your hand this way, draw a card.

“Good, we’re all here. Let’s get started!”

Illustrated by Billy Christian

Standard
Alchemy
Pioneer
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Modern
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Adventuring Gear (Zendikar #195)

Adventuring Gear {1}

Artifact — Equipment

Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

An explorer’s essentials in a wild world.

Illustrated by Howard Lyon

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
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