41 – 60 of 588 cards where the colors is W and the mana value = 2 and the card types include “creature”

Arctic Foxes (Ice Age #2)

Arctic Foxes {1}{W}

Creature — Fox

Arctic Foxes can’t be blocked by creatures with power 2 or greater as long as defending player controls a snow land.

“Those Foxes are wily, swift, and ferocious. They are the warriors of the snows.”
—General Jarkeld, the Arctic Fox

1/1

Illustrated by Mark Poole

Standard
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Ardent Soldier (Invasion #3)

Ardent Soldier {1}{W}

Creature — Human Soldier

Kicker {2} (You may pay an additional {2} as you cast this spell.)

Vigilance

If Ardent Soldier was kicked, it enters the battlefield with a +1/+1 counter on it.

1/2

Illustrated by Paolo Parente

Standard
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Armament Master (Zendikar #1)

Armament Master {W}{W}

Creature — Kor Soldier

Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master.

“We prepare for the known with daggers, rations, rope, and pitons. But we also prepare for the unknown with billycat tails, pikku roots, hedron chips …”

2/2

Illustrated by Steven Belledin

Standard
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Armored Pegasus (Tempest Remastered #5)

Armored Pegasus {1}{W}

Creature — Pegasus

Flying

“I always charge a little extra to take on a pegasus. They fly like eagles, kick like mules, and hide like hermits.”
—Tahli en-Dal, bounty hunter

1/2

Illustrated by Una Fricker

Standard
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Armored Warhorse (Magic 2012 #7)

Armored Warhorse {W}{W}

Creature — Horse

“When we of the Northern Verge claim a mount, no peasant’s nag will do. It must be as strong as our virtue, and must join us of its own will.”
—Sarlena, paladin of the Northern Verge

2/3

Illustrated by rk post

Standard
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Armory Mice (Wilds of Eldraine #3)

Armory Mice {1}{W}

Creature — Mouse

Celebration — Armory Mice gets +0/+2 as long as two or more nonland permanents entered the battlefield under your control this turn.

They help ensure that the forges of the dwarves are always squeaky clean.

3/1

Illustrated by Chris Seaman

Standard
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Astrid Peth (Doctor Who #11)

Astrid Peth {1}{W}

Legendary Creature — Human

Whenever Astrid Peth enters the battlefield or attacks, create a Food token.

Brand-new Sky — Whenever you sacrifice a Clue or Food, Astrid Peth explores. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

2/2

Illustrated by Ekaterina Burmak

Standard
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Attentive Sunscribe (The Lost Caverns of Ixalan #4)

Attentive Sunscribe {1}{W}

Artifact Creature — Gnome

Whenever Attentive Sunscribe becomes tapped, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Few humans are steady-handed enough to match a gnome’s precision. Even the slightest change to a single line can wildly alter a glyph’s meaning.

2/2

Illustrated by Devin Platts

Standard
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Audacious Infiltrator (Aether Revolt #7)

Audacious Infiltrator {1}{W}

Creature — Dwarf Rogue

Audacious Infiltrator can’t be blocked by artifact creatures.

“This little critter can turn all of you to scrap in under thirty seconds! Come on, who wants to be the first to go? Try and stop me!”

3/1

Illustrated by Jakub Kasper

Standard
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Augur il-Vec (Future Sight #2)

Augur il-Vec {1}{W}

Creature — Human Cleric

Shadow (This creature can block or be blocked by only creatures with shadow.)

Sacrifice Augur il-Vec: You gain 4 life. Activate only during your upkeep.

“If it would end this exile, my life is yours.”

1/3

Illustrated by Daren Bader

Standard
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Auratog (Time Spiral Timeshifted #2)

Auratog {1}{W}

Creature — Atog

Sacrifice an enchantment: Auratog gets +2/+2 until end of turn.

The auratog enjoys eating its wards.

1/2

Illustrated by Jeff Miracola

Standard
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Auriok Bladewarden (Mirrodin #3)

Auriok Bladewarden {1}{W}

Creature — Human Soldier

{T}: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden’s power.

The Auriok have learned through constant struggle that allies are more precious than water.

1/1

Illustrated by Dave Dorman

Standard
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Auriok Champion (Iconic Masters #9)

Auriok Champion {W}{W}

Creature — Human Cleric

Protection from black and from red

Whenever another creature enters the battlefield, you may gain 1 life.

Mirrodin’s deepest caverns conceal its brightest hopes.

1/1

Illustrated by Eric Deschamps

Standard
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Auriok Edgewright (Scars of Mirrodin #3)

Auriok Edgewright {W}{W}

Creature — Human Soldier

Metalcraft — Auriok Edgewright has double strike as long as you control three or more artifacts.

Auriok soldiers craft their own weapons, forging a connection to the steel with each blow of the hammer.

2/2

Watermark: Mirran

Illustrated by Mike Bierek

Standard
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Auriok Steelshaper (Mirrodin #4)

Auriok Steelshaper {1}{W}

Creature — Human Soldier

Equip costs you pay cost {1} less.

As long as Auriok Steelshaper is equipped, each creature you control that’s a Soldier or a Knight gets +1/+1.

They put their safety in his hands. He puts sharpened steel in theirs.

1/1

Illustrated by Dany Orizio

Standard
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Auriok Sunchaser (Scars of Mirrodin #4)

Auriok Sunchaser {1}{W}

Creature — Human Soldier

Metalcraft — As long as you control three or more artifacts, Auriok Sunchaser gets +2/+2 and has flying.

“Grant me loft. Grant me light. Grant me the accuracy I need to kill all who threaten Bladehold.”
—Prayer to the Whitesun

1/1

Watermark: Mirran

Illustrated by James Ryman

Standard
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Avacynian Priest (Innistrad #4)

Avacynian Priest {1}{W}

Creature — Human Cleric

{1}, {T}: Tap target non-Human creature.

Moorlanders speak in awe of the priests’ talent for arriving just in time to drive off the wicked things that prowl the ravished parish.

1/2

Illustrated by Greg Staples

Standard
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Aven Farseer (Scourge #3)

Aven Farseer {1}{W}

Creature — Bird Soldier

Flying

Whenever a permanent is turned face up, put a +1/+1 counter on Aven Farseer.

His enemies’ trickery and deceit only fuel his righteous anger.

1/1

Illustrated by Luca Zontini

Standard
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Avenger en-Dal (Nemesis #2)

Avenger en-Dal {1}{W}

Creature — Human Spellshaper

{2}{W}, {T}, Discard a card: Exile target attacking creature. Its controller gains life equal to its toughness.

1/1

Illustrated by Ron Spencer

Standard
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Aven Squire (Magic 2013 #6)

Aven Squire {1}{W}

Creature — Bird Soldier

Flying

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

When the meek charge into battle, courage becomes infectious.

1/1

Illustrated by David Palumbo

Standard
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