Rüstkammer-Mäuse {1}{W}
Kreatur — Maus
Feier — Die Rüstkammer-Mäuse erhalten +0/+2, solange in diesem Zug zwei oder mehr bleibende Karten, die keine Länder sind, unter deiner Kontrolle ins Spiel gekommen sind.
Sie tragen dazu bei, dass die Schmieden der Zwerge immer quietschsauber sind.
3/1
Illustrated by Chris Seaman
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Rüstkammer-Mäuse:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Each celebration ability has a different effect. (2023-09-01)
- Some celebration abilities trigger at specific parts of the turn and check whether two or more nonland permanents entered the battlefield under your control already in that turn. (2023-09-01)
- Others are static abilities that give creatures abilities or power and toughness increases as long as two or more nonland permanents entered the battlefield under your control that turn. (2023-09-01)
- Celebration abilities only care if two or more nonland permanents entered the battlefield under your control in a turn. They won’t get more powerful if more than two permanents entered the battlefield under your control in a turn. (2023-09-01)
- The permanents that entered the battlefield don’t need to remain on the battlefield or under your control. Celebration abilities are checking for past events, not the current game state. (2023-09-01)