561 – 580 of 590 cards where the text includes “~ enters the battlefield tapped”

Vineglimmer Snarl (The Lost Caverns of Ixalan Commander #368)

Vineglimmer Snarl

Land

As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don’t, Vineglimmer Snarl enters the battlefield tapped.

{T}: Add {G} or {U}.

A verdant paradox of primal logic.

Illustrated by Sam Burley

Standard
Alchemy
Pioneer
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Modern
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Brawl
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Timeless
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Pauper
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Penny
Vivid Crag (Commander Anthology Volume II #276)

Vivid Crag

Land

Vivid Crag enters the battlefield tapped with two charge counters on it.

{T}: Add {R}.

{T}, Remove a charge counter from Vivid Crag: Add one mana of any color.

Illustrated by Martina Pilcerova

Standard
Alchemy
Pioneer
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Modern
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Brawl
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Pauper
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Vivid Creek (New Capenna Commander #444)

Vivid Creek

Land

Vivid Creek enters the battlefield tapped with two charge counters on it.

{T}: Add {U}.

{T}, Remove a charge counter from Vivid Creek: Add one mana of any color.

Illustrated by Fred Fields

Standard
Alchemy
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Modern
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Vivid Grove (New Capenna Commander #445)

Vivid Grove

Land

Vivid Grove enters the battlefield tapped with two charge counters on it.

{T}: Add {G}.

{T}, Remove a charge counter from Vivid Grove: Add one mana of any color.

Illustrated by Howard Lyon

Standard
Alchemy
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Modern
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Pauper
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Vivid Marsh (Commander 2017 #292)

Vivid Marsh

Land

Vivid Marsh enters the battlefield tapped with two charge counters on it.

{T}: Add {B}.

{T}, Remove a charge counter from Vivid Marsh: Add one mana of any color.

Illustrated by John Avon

Standard
Alchemy
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Modern
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Vivid Meadow (New Capenna Commander #446)

Vivid Meadow

Land

Vivid Meadow enters the battlefield tapped with two charge counters on it.

{T}: Add {W}.

{T}, Remove a charge counter from Vivid Meadow: Add one mana of any color.

Illustrated by Rob Alexander

Standard
Alchemy
Pioneer
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Modern
Historic
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Brawl
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Timeless
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Pauper
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Penny
Volatile Fjord (Kaldheim #273)

Volatile Fjord

Snow Land — Island Mountain

({T}: Add {U} or {R}.)

Volatile Fjord enters the battlefield tapped.

“I watched with my own eyes as Jari Eagle-Caller fell from these cliffs, only to be snatched from the air by a giant bird!”
—Iskene, Kannah storyteller

Illustrated by Randy Vargas

Standard
Alchemy
Pioneer
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Modern
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Timeless
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Penny
Wandering Fumarole (Commander Legends: Battle for Baldur's Gate #928)

Wandering Fumarole

Land

Wandering Fumarole enters the battlefield tapped.

{T}: Add {U} or {R}.

{2}{U}{R}: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with “{0}: Switch this creature’s power and toughness until end of turn.” It’s still a land.

Illustrated by Florian de Gesincourt

Standard
Alchemy
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Modern
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Penny
Wanderwine Hub (Lorwyn #280)

Wanderwine Hub

Land

As Wanderwine Hub enters the battlefield, you may reveal a Merfolk card from your hand. If you don’t, Wanderwine Hub enters the battlefield tapped.

{T}: Add {W} or {U}.

Below the great river, a bustling hub channels the flow of merrow trade.

Illustrated by Warren Mahy

Standard
Alchemy
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Modern
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Penny
Wand of the Worldsoul (March of the Machine Commander #20)

Wand of the Worldsoul {2}{W}

Artifact

Wand of the Worldsoul enters the battlefield tapped.

{T}: Add {W}.

{T}: The next spell you cast this turn has convoke.

“May Mat'Selesnya bind our hearts as one.”
—Selesnya prayer

Illustrated by Alessandra Pisano

Standard
Alchemy
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Modern
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Warden of the Wall (Dark Ascension #153)

Warden of the Wall {3}

Artifact

Warden of the Wall enters the battlefield tapped.

{T}: Add {C}.

As long as it’s not your turn, Warden of the Wall is a 2/3 Gargoyle artifact creature with flying.

Illustrated by Daniel Ljunggren

Standard
Alchemy
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Modern
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Watcher for Tomorrow (Modern Horizons #76)

Watcher for Tomorrow {1}{U}

Creature — Human Wizard

Hideaway 4 (When this creature enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Watcher for Tomorrow enters the battlefield tapped.

When Watcher for Tomorrow leaves the battlefield, put the exiled card into its owner’s hand.

2/1

Illustrated by Tommy Arnold

Standard
Alchemy
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Modern
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Waterfront District (Streets of New Capenna #259)

Waterfront District

Land

Waterfront District enters the battlefield tapped.

{T}: Add {U} or {B}.

{2}{U}{B}, {T}, Sacrifice Waterfront District: Draw a card.

The bottom of the dark canals is littered with countless corpses and treasures.

Illustrated by Alexander Forssberg

Standard
Alchemy
Pioneer
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Modern
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Penny
Wight (Adventures in the Forgotten Realms #127)

Wight {1}{B}

Creature — Zombie Soldier

Wight enters the battlefield tapped.

Life Drain — Whenever a creature dealt damage by Wight this turn dies, create a tapped 2/2 black Zombie creature token and exile that card.

Wights want the world to resound with echoes of their own cruel hatred.

3/2

Illustrated by Slawomir Maniak

Standard
Alchemy
Pioneer
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Modern
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Brawl
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Wildfield Borderpost (Alara Reborn #80)

Wildfield Borderpost {1}{G}{W}

Artifact

You may pay {1} and return a basic land you control to its owner’s hand rather than pay this spell’s mana cost.

Wildfield Borderpost enters the battlefield tapped.

{T}: Add {G} or {W}.

Illustrated by Zoltan Boros & Gabor Szikszai

Standard
Alchemy
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Modern
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Windbrisk Heights (The Lost Caverns of Ixalan Commander #370)

Windbrisk Heights

Land

Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Windbrisk Heights enters the battlefield tapped.

{T}: Add {W}.

{W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.

Illustrated by Omar Rayyan

Standard
Alchemy
Pioneer
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Modern
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Wind-Scarred Crag (March of the Machine #276)

Wind-Scarred Crag

Land

Wind-Scarred Crag enters the battlefield tapped.

When Wind-Scarred Crag enters the battlefield, you gain 1 life.

{T}: Add {R} or {W}.

Serra was a symbol of hope to Dominaria, so Norn defiled her temples with monuments to Phyrexia.

Illustrated by Roman Kuteynikov

Standard
Alchemy
Pioneer
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Modern
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Wintermoon Mesa (Prophecy #143)

Wintermoon Mesa

Land

Wintermoon Mesa enters the battlefield tapped.

{T}: Add {C}.

{2}, {T}, Sacrifice Wintermoon Mesa: Tap two target lands.

Dark is light and day is night When the winter moon shines.

Illustrated by Tom Wänerstrand

Standard
Alchemy
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Modern
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Witch's Cottage (Throne of Eldraine #249)

Witch's Cottage

Land — Swamp

({T}: Add {B}.)

Witch’s Cottage enters the battlefield tapped unless you control three or more other Swamps.

When Witch’s Cottage enters the battlefield untapped, you may put target creature card from your graveyard on top of your library.

Illustrated by Gabor Szikszai

Standard
Alchemy
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Modern
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Penny
Witherbloom Campus (Strixhaven: School of Mages #275)

Witherbloom Campus

Land

Witherbloom Campus enters the battlefield tapped.

{T}: Add {B} or {G}.

{4}, {T}: Scry 1.

Mage-students fascinated by the energies of life and death choose Witherbloom, the college of essence studies.

Watermark: Witherbloom

Illustrated by Alayna Danner

Standard
Alchemy
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Modern
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