521 – 540 of 903 cards where (the cards are colorless or the colors is W) and it’s legal in Standard

Odric's Outrider (Innistrad: Midnight Hunt #29)

Odric's Outrider {3}{W}

Creature — Human Knight

Whenever Odric’s Outrider or another creature you control dies, put a +1/+1 counter on target creature you control.

Terms like “safe route” and “cleared district” are a source of dark humor to the cathars who patrol the ruins of Thraben.

2/4

Illustrated by Cristi Balanescu

Standard
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Ojer Axonil, Deepest Might // Temple of Power (The Lost Caverns of Ixalan #158)
Ojer Axonil, Deepest Might // Temple of Power (The Lost Caverns of Ixalan #158)

Ojer Axonil, Deepest Might {2}{R}{R}

Legendary Creature — God

Trample

If a red source you control would deal an amount of noncombat damage less than Ojer Axonil’s power to an opponent, that source deals damage equal to Ojer Axonil’s power instead.

When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner’s control.

4/4

Temple of Power

Land

(Transforms from Ojer Axonil, Deepest Might.)

{T}: Add {R}.

{2}{R}, {T}: Transform Temple of Power. Activate only if red sources you controlled dealt 4 or more noncombat damage this turn and only as a sorcery.

Chimil gave the Oltec passion. Ojer Axonil challenged them to harness it.

Illustrated by Victor Adame Minguez

Standard
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Ojer Kaslem, Deepest Growth // Temple of Cultivation (The Lost Caverns of Ixalan #204)
Ojer Kaslem, Deepest Growth // Temple of Cultivation (The Lost Caverns of Ixalan #204)

Ojer Kaslem, Deepest Growth {3}{G}{G}

Legendary Creature — God

Trample

Whenever Ojer Kaslem deals combat damage to a player, reveal that many cards from the top of your library. You may put a creature card and/or a land card from among them onto the battlefield. Put the rest on the bottom in a random order.

When Ojer Kaslem dies, return it to the battlefield tapped and transformed under its owner’s control.

6/5

Temple of Cultivation

Land

(Transforms from Ojer Kaslem, Deepest Growth.)

{T}: Add {G}.

{2}{G}, {T}: Transform Temple of Cultivation. Activate only if you control ten or more permanents and only as a sorcery.

Chimil gave the Oltec sacred lands. Ojer Kaslem brought them to life.

Illustrated by Ryan Pancoast

Standard
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Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time (The Lost Caverns of Ixalan #67)
Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time (The Lost Caverns of Ixalan #67)

Ojer Pakpatiq, Deepest Epoch {2}{U}{U}

Legendary Creature — God

Flying

Whenever you cast an instant spell from your hand, it gains rebound. (Exile it as it resolves. At the beginning of your next upkeep, you may cast it from exile without paying its mana cost.)

When Ojer Pakpatiq dies, return it to the battlefield tapped and transformed under its owner’s control with three time counters on it.

4/3

Temple of Cyclical Time

Land

(Transforms from Ojer Pakpatiq, Deepest Epoch.)

{T}: Add {U}. Remove a time counter from Temple of Cyclical Time.

{2}{U}, {T}: Transform Temple of Cyclical Time. Activate only if it has no time counters on it and only as a sorcery.

Chimil gave the Oltec time. Ojer Pakpatiq gave them the tools to learn its lessons.

Illustrated by Chris Rahn

Standard
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Ojer Taq, Deepest Foundation // Temple of Civilization (The Lost Caverns of Ixalan #26)
Ojer Taq, Deepest Foundation // Temple of Civilization (The Lost Caverns of Ixalan #26)

Ojer Taq, Deepest Foundation {4}{W}{W}

Legendary Creature — God

Vigilance

If one or more creature tokens would be created under your control, three times that many of those tokens are created instead.

When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner’s control.

6/6

Temple of Civilization

Land

(Transforms from Ojer Taq, Deepest Foundation.)

{T}: Add {W}.

{2}{W}, {T}: Transform Temple of Civilization. Activate only if you attacked with three or more creatures this turn and only as a sorcery.

Chimil gave the Oltec life. Ojer Taq taught them how to live together.

Illustrated by Cristi Balanescu

Standard
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Ollenbock Escort (Innistrad: Crimson Vow #27)

Ollenbock Escort {W}

Creature — Human Cleric

Vigilance

Sacrifice Ollenbock Escort: Target creature you control with a +1/+1 counter on it gains lifelink and indestructible until end of turn.

“Stay in the light. I don’t know what lurks in those shadows, and I’d like to keep it that way.”

1/1

Illustrated by Eric Wilkerson

Standard
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Oltec Archaeologists (The Lost Caverns of Ixalan #27)

Oltec Archaeologists {4}{W}

Creature — Human Artificer Scout

When Oltec Archaeologists enters the battlefield, choose one —

• Return target artifact card from your graveyard to your hand.

• Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)

4/4

Illustrated by Winona Nelson

Standard
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Oltec Cloud Guard (The Lost Caverns of Ixalan #28)

Oltec Cloud Guard {3}{W}

Creature — Human Soldier

Flying

When Oltec Cloud Guard enters the battlefield, create a 1/1 colorless Gnome artifact creature token.

Many Oltec youth dream of one day joining the elite bat-riding cavalry of the Thousand Moons military force.

3/2

Illustrated by Evyn Fong

Standard
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Oltec Matterweaver (The Big Score #3)

Oltec Matterweaver {2}{W}

Creature — Human Artificer

Whenever you cast a creature spell, choose one —

• Create a 1/1 colorless Gnome artifact creature token.

• Create a token that’s a copy of target artifact token you control.

2/4

Illustrated by Villarrte

Standard
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Omenport Vigilante (Outlaws of Thunder Junction #21)

Omenport Vigilante {1}{W}

Creature — Human Mercenary

Omenport Vigilante has double strike as long as you’ve committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

Freestriders took to patrolling near the Omenpaths, protecting new arrivals from the robbers and charlatans prowling for easy marks.

2/2

Illustrated by Forrest Imel

Standard
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Ominous Parcel (Streets of New Capenna #241)

Ominous Parcel {1}

Artifact

{2}, {T}, Sacrifice Ominous Parcel: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

{5}, {T}, Sacrifice Ominous Parcel: It deals 4 damage to target creature.

The rest of Anhelo’s assistant arrived over the following week.

Illustrated by Joe Slucher

Standard
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One Last Job (Outlaws of Thunder Junction #22)

One Last Job {2}{W}

Sorcery

Spree (Choose one or more additional costs.)

+ {2} — Return target creature card from your graveyard to the battlefield.

+ {1} — Return target Mount or Vehicle card from your graveyard to the battlefield.

+ {1} — Return target Aura or Equipment card from your graveyard to the battlefield attached to a creature you control.

DailyMTG Story Spotlight

Illustrated by Caroline Gariba

Standard
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On the Job (Murders at Karlov Manor #30)

On the Job {2}{W}{W}

Instant

Creatures you control get +2/+1 until end of turn. Investigate. (Create a Clue token. It’s an artifact with “{2}, Sacrifice this artifact: Draw a card.”)

For all their differences, Kaya, Kellan, and Agrus Kos agreed on one thing: none of them would rest until Teysa’s murderer was brought to justice.

DailyMTG Story Spotlight

Illustrated by Jason A. Engle

Standard
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Orthodoxy Enforcer (Phyrexia: All Will Be One #25)

Orthodoxy Enforcer {3}{W}

Creature — Phyrexian Cleric

Vigilance

Orthodoxy Enforcer gets +2/+0 as long as you control two or more artifacts.

The mites sniff out any potential interlopers. He handles the rest.

2/4

Illustrated by Xavier Ribeiro

Standard
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Ossification (Phyrexia: All Will Be One #26)

Ossification {1}{W}

Enchantment — Aura

Enchant basic land you control

When Ossification enters the battlefield, exile target creature or planeswalker an opponent controls until Ossification leaves the battlefield.

Only Elesh Norn’s most loyal servants are granted the honor of becoming part of her throne.

Illustrated by Nino Vecia

Standard
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Otawara, Soaring City (Kamigawa: Neon Dynasty #271)

Otawara, Soaring City

Legendary Land

{T}: Add {U}.

Channel{3}{U}, Discard Otawara, Soaring City: Return target artifact, creature, enchantment, or planeswalker to its owner’s hand. This ability costs {1} less to activate for each legendary creature you control.

Illustrated by Alayna Danner

Standard
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Oteclan Landmark // Oteclan Levitator (The Lost Caverns of Ixalan #29)
Oteclan Landmark // Oteclan Levitator (The Lost Caverns of Ixalan #29)

Oteclan Landmark {W}

Artifact

When Oteclan Landmark enters the battlefield, scry 2.

Craft with artifact {2}{W} ({2}{W}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner’s control. Craft only as a sorcery.)

Oteclan Levitator

Color Indicator: White Artifact Creature — Golem

Flying

Whenever Oteclan Levitator attacks, target attacking creature without flying gains flying until end of turn.

Dusk Legion invaders sought lone Oltec travelers to prey upon. The Core’s guidestones did not approve.

1/4

Illustrated by Warren Mahy

Standard
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Outlaw Medic (Outlaws of Thunder Junction #23)

Outlaw Medic {1}{W}

Creature — Human Rogue

Lifelink

When Outlaw Medic dies, draw a card.

“What are you gonna do, walk a hundred miles for a second opinion?”

1/3

Illustrated by Nino Vecia

Standard
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Overgrown Farmland (Innistrad: Midnight Hunt #265)

Overgrown Farmland

Land

Overgrown Farmland enters the battlefield tapped unless you control two or more other lands.

{T}: Add {G} or {W}.

A few weed-choked gourd patches are all that remain of the proud, thriving farms that once blanketed the province.

Illustrated by Jonas De Ro

Standard
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Panicked Bystander // Cackling Culprit (Innistrad: Crimson Vow #28)
Panicked Bystander // Cackling Culprit (Innistrad: Crimson Vow #28)

Panicked Bystander {1}{W}

Creature — Human Peasant

Whenever Panicked Bystander or another creature you control dies, you gain 1 life.

At the beginning of your end step, if you gained 3 or more life this turn, transform Panicked Bystander.

“Help! There’s been a horrible murder!”

2/2

Cackling Culprit

Color Indicator: Black Creature — Human Rogue

Whenever Cackling Culprit or another creature you control dies, you gain 1 life.

{1}{B}: Cackling Culprit gains deathtouch until end of turn.

“Ha! They fall for it every time.”

3/5

Illustrated by Aaron Miller

Standard
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