21 – 40 of 78 cards where the set is “arn”

Desert Twister (Arabian Nights #46)

Desert Twister {4}{G}{G}

Sorcery

Destroy target permanent.

Illustrated by Susan Van Camp

Standard
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Diamond Valley (Arabian Nights #73)

Diamond Valley

Land

{T}, Sacrifice a creature: You gain life equal to the sacrificed creature’s toughness.

Illustrated by Brian Snõddy

Part of the Reserved List

Standard
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Drop of Honey (Arabian Nights #47)

Drop of Honey {G}

Enchantment

At the beginning of your upkeep, destroy the creature with the least power. It can’t be regenerated. If two or more creatures are tied for least power, you choose one of them.

When there are no creatures on the battlefield, sacrifice Drop of Honey.

Illustrated by Anson Maddocks

Part of the Reserved List

Standard
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Modern
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Ebony Horse (Arabian Nights #62)

Ebony Horse {3}

Artifact

{2}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Illustrated by Dameon Willich

Standard
Alchemy
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Modern
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Brawl
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Elephant Graveyard (Arabian Nights #74)

Elephant Graveyard

Land

{T}: Add {C}.

{T}: Regenerate target Elephant.

Illustrated by Rob Alexander

Part of the Reserved List

Standard
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Modern
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Brawl
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El-Hajjâj (Arabian Nights #24)

El-Hajjâj {1}{B}{B}

Creature — Human Wizard

Whenever El-Hajjâj deals damage, you gain that much life.

1/1

Illustrated by Dameon Willich

Standard
Alchemy
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Modern
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Brawl
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Erg Raiders (Arabian Nights #25)

Erg Raiders {1}{B}

Creature — Human Warrior

At the beginning of your end step, if Erg Raiders didn’t attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.

2/3

Illustrated by Dameon Willich

Standard
Alchemy
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Modern
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Erhnam Djinn (Arabian Nights #48)

Erhnam Djinn {3}{G}

Creature — Djinn

At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can’t be blocked as long as defending player controls a Forest.)

4/5

Illustrated by Ken Meyer, Jr.

Standard
Alchemy
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Modern
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Eye for an Eye (Arabian Nights #4)

Eye for an Eye {W}{W}

Instant

The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source’s controller.

Illustrated by Mark Poole

Standard
Alchemy
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Modern
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Fishliver Oil (Arabian Nights #13)

Fishliver Oil {1}{U}

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature has islandwalk. (It can’t be blocked as long as defending player controls an Island.)

Then the maiden bade him cast off his robes and cover his body with fishliver oil, that he might safely follow her into the sea.

Illustrated by Anson Maddocks

Standard
Alchemy
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Modern
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Legacy
Brawl
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Timeless
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Flying Carpet (Arabian Nights #63)

Flying Carpet {4}

Artifact

{2}, {T}: Target creature gains flying until end of turn.

Illustrated by Mark Tedin

Standard
Alchemy
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Modern
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Flying Men (Arabian Nights #14)

Flying Men {U}

Creature — Human

Flying

Saffiyah clapped her hands and twenty flying men appeared at her side, each well trained in the art of combat.

1/1

Illustrated by Christopher Rush

Standard
Alchemy
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Modern
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Ghazbán Ogre (Arabian Nights #49)

Ghazbán Ogre {G}

Creature — Ogre

At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ghazbán Ogre.

2/2

Illustrated by Jesper Myrfors

Standard
Alchemy
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Modern
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Brawl
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Timeless
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Giant Tortoise (Arabian Nights #15)

Giant Tortoise {1}{U}

Creature — Turtle

Giant Tortoise gets +0/+3 as long as it’s untapped.

1/1

Illustrated by Kaja Foglio

Standard
Alchemy
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Modern
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Guardian Beast (Arabian Nights #26)

Guardian Beast {3}{B}

Creature — Beast

As long as Guardian Beast is untapped, noncreature artifacts you control can’t be enchanted, they have indestructible, and other players can’t gain control of them. This effect doesn’t remove Auras already attached to those artifacts.

2/4

Illustrated by Ken Meyer, Jr.

Part of the Reserved List

Standard
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Modern
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Hasran Ogress (Arabian Nights #27)

Hasran Ogress {B}{B}

Creature — Ogre

Whenever Hasran Ogress attacks, it deals 3 damage to you unless you pay {2}.

3/2

Illustrated by Dan Frazier

Standard
Alchemy
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Modern
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Brawl
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Timeless
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Pauper
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Penny
Hurr Jackal (Arabian Nights #39)

Hurr Jackal {R}

Creature — Jackal

{T}: Target creature can’t be regenerated this turn.

1/1

Illustrated by Drew Tucker

Standard
Alchemy
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Modern
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Ifh-Bíff Efreet (Arabian Nights #50)

Ifh-Bíff Efreet {2}{G}{G}

Creature — Efreet

Flying

{G}: Ifh-Bíff Efreet deals 1 damage to each creature with flying and each player. Any player may activate this ability.

3/3

Illustrated by Jesper Myrfors

Part of the Reserved List

Standard
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Modern
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Island Fish Jasconius (Arabian Nights #16)

Island Fish Jasconius {4}{U}{U}{U}

Creature — Fish

Island Fish Jasconius doesn’t untap during your untap step.

At the beginning of your upkeep, you may pay {U}{U}{U}. If you do, untap Island Fish Jasconius.

Island Fish Jasconius can’t attack unless defending player controls an Island.

When you control no Islands, sacrifice Island Fish Jasconius.

6/8

Illustrated by Jesper Myrfors

Standard
Alchemy
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Explorer
Modern
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Brawl
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Timeless
Commander
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Penny
Island of Wak-Wak (Arabian Nights #75)

Island of Wak-Wak

Land

{T}: Target creature with flying has base power 0 until end of turn.

The Isle of Wak-Wak, home to a tribe of winged folk, is named for a peculiar fruit that grows there. The fruit looks like a woman’s head, and when ripe speaks the word “Wak.”

Illustrated by Douglas Shuler

Part of the Reserved List

Standard
Alchemy
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Modern
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Legacy
Brawl
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Timeless
Commander
Pauper
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Penny