21 – 40 of 150 cards where the set is “arc”

Corpse Connoisseur (Archenemy #13)

Corpse Connoisseur {4}{B}

Creature — Zombie Wizard

When Corpse Connoisseur enters the battlefield, you may search your library for a creature card, put that card into your graveyard, then shuffle.

Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

3/3

Illustrated by Mark Hyzer

Standard
Alchemy
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Modern
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Dimir Signet (Archenemy #104)

Dimir Signet {2}

Artifact

{1}, {T}: Add {U}{B}.

An emblem of a secret guild, the Dimir insignia is seen only by its own members—and the doomed.

Illustrated by Greg Hildebrandt

Standard
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Modern
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Dragon Breath (Archenemy #33)

Dragon Breath {1}{R}

Enchantment — Aura

Enchant creature

Enchanted creature has haste.

{R}: Enchanted creature gets +1/+0 until end of turn.

When a creature with mana value 6 or greater enters the battlefield, you may return Dragon Breath from your graveyard to the battlefield attached to that creature.

Illustrated by Greg Staples

Standard
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Dragon Fodder (Archenemy #34)

Dragon Fodder {1}{R}

Sorcery

Create two 1/1 red Goblin creature tokens.

Goblins journey to the sacrificial peaks in pairs so that the rare survivor might be able to relate the details of the other’s grisly demise.

Illustrated by Jaime Jones

Standard
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Modern
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Dragonspeaker Shaman (Archenemy #36)

Dragonspeaker Shaman {1}{R}{R}

Creature — Human Barbarian Shaman

Dragon spells you cast cost {2} less to cast.

“We speak the dragons’ language of flame and rage. They speak our language of fury and honor. Together we shall weave a tale of destruction without equal.”

2/2

Illustrated by Kev Walker

Standard
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Modern
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Dragon Whelp (Archenemy #35)

Dragon Whelp {2}{R}{R}

Creature — Dragon

Flying

{R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.

2/3

Illustrated by Steven Belledin

Standard
Alchemy
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Modern
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Dreamstone Hedron (Archenemy #105)

Dreamstone Hedron {6}

Artifact

{T}: Add {C}{C}{C}.

{3}, {T}, Sacrifice Dreamstone Hedron: Draw three cards.

Only the Eldrazi mind thinks in the warped paths required to open the hedrons and tap the power within.

Illustrated by Eric Deschamps

Standard
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Modern
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Dregscape Zombie (Archenemy #14)

Dregscape Zombie {1}{B}

Creature — Zombie

Unearth {B} ({B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

The undead of Grixis are fueled by their hatred of the living.

2/1

Illustrated by Lars Grant-West

Standard
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Modern
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Duplicant (Archenemy #106)

Duplicant {6}

Artifact Creature — Shapeshifter

Imprint — When Duplicant enters the battlefield, you may exile target nontoken creature.

As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It’s still a Shapeshifter.

2/4

Illustrated by Thomas M. Baxa

Standard
Alchemy
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Modern
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Ethersworn Shieldmage (Archenemy #84)

Ethersworn Shieldmage {1}{W}{U}

Artifact Creature — Vedalken Wizard

Flash

When Ethersworn Shieldmage enters the battlefield, prevent all damage that would be dealt to artifact creatures this turn.

2/2

Illustrated by Daarken

Standard
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Modern
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Everflowing Chalice (Archenemy #107)

Everflowing Chalice {0}

Artifact

Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)

Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.

{T}: Add {C} for each charge counter on Everflowing Chalice.

Illustrated by Steve Argyle

Standard
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Modern
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Extractor Demon (Archenemy #15)

Extractor Demon {4}{B}{B}

Creature — Demon

Flying

Whenever another creature leaves the battlefield, you may have target player mill two cards.

Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

5/5

Illustrated by Carl Critchlow

Standard
Alchemy
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Modern
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Feral Hydra (Archenemy #53)

Feral Hydra {X}{G}

Creature — Hydra Beast

Feral Hydra enters the battlefield with X +1/+1 counters on it.

{3}: Put a +1/+1 counter on Feral Hydra. Any player may activate this ability.

It shreds its prey as each head fights for the choicest bits.

0/0

Illustrated by Steve Prescott

Standard
Alchemy
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Modern
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Fertilid (Archenemy #54)

Fertilid {2}{G}

Creature — Elemental

Fertilid enters the battlefield with two +1/+1 counters on it.

{1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.

0/0

Illustrated by Wayne Reynolds

Standard
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Modern
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Festering Goblin (Archenemy #16)

Festering Goblin {B}

Creature — Zombie Goblin

When Festering Goblin dies, target creature gets -1/-1 until end of turn.

In life, it was a fetid, disease-ridden thing. In death, not much changed.

1/1

Illustrated by Thomas M. Baxa

Standard
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Fieldmist Borderpost (Archenemy #85)

Fieldmist Borderpost {1}{W}{U}

Artifact

You may pay {1} and return a basic land you control to its owner’s hand rather than pay this spell’s mana cost.

Fieldmist Borderpost enters the battlefield tapped.

{T}: Add {W} or {U}.

Illustrated by Michael Bruinsma

Standard
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Modern
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Fierce Empath (Archenemy #55)

Fierce Empath {2}{G}

Creature — Elf

When Fierce Empath enters the battlefield, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.

1/1

Illustrated by Alan Pollack

Standard
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Modern
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Fireball (Archenemy #37)

Fireball {X}{R}

Sorcery

This spell costs {1} more to cast for each target beyond the first.

Fireball deals X damage divided evenly, rounded down, among any number of targets.

Illustrated by Dave Dorman

Standard
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Modern
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Fires of Yavimaya (Archenemy #86)

Fires of Yavimaya {1}{R}{G}

Enchantment

Creatures you control have haste.

Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.

Illustrated by Val Mayerik

Standard
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Modern
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Flameblast Dragon (Archenemy #38)

Flameblast Dragon {4}{R}{R}

Creature — Dragon

Flying

Whenever Flameblast Dragon attacks, you may pay {X}{R}. If you do, Flameblast Dragon deals X damage to any target.

Dragon lords of Jund rule by edicts of flame.

5/5

Illustrated by Jaime Jones

Standard
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Modern
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