3041 – 3060 of 3,335 cards where it’s legal in Standard

Trick Shot (Outlaws of Thunder Junction #151)

Trick Shot {4}{R}

Instant

Trick Shot deals 6 damage to target creature and 2 damage to up to one other target creature token.

“Cowerin’ behind your buddy ain’t gonna help, ya yellow-bellied lowlife.”
—Tyron, Slickshot duelist

Illustrated by Brian Valeza

Standard
Alchemy
Pioneer
Explorer
Modern
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Triskaidekaphile (Innistrad: Midnight Hunt #81)

Triskaidekaphile {1}{U}

Creature — Human Wizard

You have no maximum hand size.

At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game.

{3}{U}: Draw a card.

She’s always willing to lend a hand. It just won’t be her own.

1/3

Illustrated by Slawomir Maniak

Standard
Alchemy
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Modern
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Triumphant Chomp (The Lost Caverns of Ixalan #170)

Triumphant Chomp {R}

Sorcery

Triumphant Chomp deals damage to target creature equal to 2 or the greatest power among Dinosaurs you control, whichever is greater.

With crunchy outer shells and juicy innards, cave crawlers quickly became a favorite snack of the Sun Empire’s dinosaur companions.

Illustrated by Simon Dominic

Standard
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Trostani, Three Whispers (Murders at Karlov Manor #238)

Trostani, Three Whispers {G}{G/W}{W}

Legendary Creature — Dryad

{1}{G}: Target creature gains deathtouch until end of turn.

{G/W}: Target creature gains vigilance until end of turn.

{2}{W}: Target creature gains double strike until end of turn.

Tangled in the heart of Vitu-Ghazi, they guard their secrets from eager ears.

4/4

Illustrated by Jodie Muir

Standard
Alchemy
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Explorer
Modern
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Troublemaker Ouphe (Wilds of Eldraine #194)

Troublemaker Ouphe {1}{G}

Creature — Ouphe

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)

When Troublemaker Ouphe enters the battlefield, if it was bargained, exile target artifact or enchantment an opponent controls.

Heavy is the head that wears the vase.

2/2

Illustrated by Jesper Ejsing

Standard
Alchemy
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Explorer
Modern
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Troyan, Gutsy Explorer (Wilds of Eldraine #217)

Troyan, Gutsy Explorer {1}{G}{U}

Legendary Creature — Vedalken Scout

{T}: Add {G}{U}. Spend this mana only to cast spells with mana value 5 or greater or spells with {X} in their mana costs.

{U}, {T}: Draw a card, then discard a card.

“The streets of Ravnica were stifling. Eldraine is an endless adventure paved in gold.”

1/3

Illustrated by Jesper Ejsing

Standard
Alchemy
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Modern
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Trumpeting Carnosaur (The Lost Caverns of Ixalan #171)

Trumpeting Carnosaur {4}{R}{R}

Creature — Dinosaur

Trample

When Trumpeting Carnosaur enters the battlefield, discover 5.

{2}{R}, Discard Trumpeting Carnosaur: It deals 3 damage to target creature or planeswalker.

7/6

Illustrated by Lars Grant-West

Standard
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Modern
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Tuinvale Guide (Wilds of Eldraine #36)

Tuinvale Guide {3}{W}

Creature — Faerie Scout

Flying

Celebration — Tuinvale Guide gets +1/+0 and has lifelink as long as two or more nonland permanents entered the battlefield under your control this turn.

“Weary traveler, follow me. The night is a cage, and my light is the key.”

2/3

Illustrated by Anastasia Ovchinnikova

Standard
Alchemy
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Modern
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Tumbleweed Rising (Outlaws of Thunder Junction #187)

Tumbleweed Rising {1}{G}

Sorcery

Create an X/X green Elemental creature token, where X is the greatest power among creatures you control.

Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

When weeds tumble against the wind, run.

Illustrated by Jason Smith

Standard
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Tunnel Tipster (Murders at Karlov Manor #180)

Tunnel Tipster {1}{G}

Creature — Mole Scout

At the beginning of your end step, if a face-down creature entered the battlefield under your control this turn, put a +1/+1 counter on Tunnel Tipster.

{T}: Add {G}.

“When your perp goes underground, I know where to find ‘em.”

1/1

Illustrated by Leesha Hannigan

Standard
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Tura Kennerüd, Skyknight (Dominaria United #224)

Tura Kennerüd, Skyknight {2}{W}{U}{U}

Legendary Creature — Human Knight

Flying

Whenever you cast an instant or sorcery spell, create a 1/1 white Soldier creature token.

“The sky is my birthright. I dare you to try and take it from me.”

3/3

Illustrated by Donato Giancola

Standard
Alchemy
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Modern
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Turn the Earth (Innistrad: Midnight Hunt #205)

Turn the Earth {G}

Instant

Choose up to three target cards in graveyards. The owners of those cards shuffle them into their libraries. You gain 2 life.

Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Illustrated by Alayna Danner

Standard
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Modern
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Twinblade Geist // Twinblade Invocation (Innistrad: Crimson Vow #40)
Twinblade Geist // Twinblade Invocation (Innistrad: Crimson Vow #40)

Twinblade Geist {1}{W}

Creature — Spirit Warrior

Double strike

Disturb {2}{W} (You may cast this card from your graveyard transformed for its disturb cost.)

She faced down a howlpack alone, saving her town at the cost of her life.

1/1

Twinblade Invocation

Color Indicator: White Enchantment — Aura

Enchant creature

Enchanted creature has double strike.

If Twinblade Invocation would be put into a graveyard from anywhere, exile it instead.

Since her passing, many more travelers have made it home alive.

Illustrated by Tuan Duong Chu

Standard
Alchemy
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Twinferno (Dominaria United #149)

Twinferno {1}{R}

Instant

Choose one —

* When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

* Target creature you control gains double strike until end of turn.

“More fire?” Jaya asked.
“More fire,” Jodah agreed.

DailyMTG Story Spotlight

Illustrated by Justyna Dura

Standard
Alchemy
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Twining Twins // Swift Spiral (Wilds of Eldraine #240)

Twining Twins {2}{U}{U}

Creature — Faerie Wizard

Flying, vigilance, ward {1}

“We spin and spin to keep us busy, but somehow you’re the one who’s dizzy.”

4/4

Swift Spiral {1}{W}

Instant — Adventure

Exile target nontoken creature. Return it to the battlefield under its owner’s control at the beginning of the next end step.

Illustrated by Fajareka Setiawan

Standard
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Modern
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Twinshot Sniper (Kamigawa: Neon Dynasty #168)

Twinshot Sniper {3}{R}

Artifact Creature — Goblin Archer

Reach

When Twinshot Sniper enters the battlefield, it deals 2 damage to any target.

Channel{1}{R}, Discard Twinshot Sniper: It deals 2 damage to any target.

“Pierce the heart and pierce the head, even the mightiest fall down dead.”

2/3

Illustrated by Brent Hollowell

Standard
Alchemy
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Modern
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Twisted Embrace (Kamigawa: Neon Dynasty #125)

Twisted Embrace {2}{B}{B}

Enchantment — Aura

Enchant artifact or creature you control

When Twisted Embrace enters the battlefield, destroy target creature or planeswalker an opponent controls.

As long as enchanted permanent is a creature, it gets +1/+1.

Evil kami are drawn to mortals who share their grim fascinations.

Illustrated by Betty Jiang

Standard
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Modern
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Twisted Fealty (Wilds of Eldraine #154)

Twisted Fealty {2}{R}

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

Create a Wicked Role token attached to up to one target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)

DailyMTG Story Spotlight

Illustrated by Mila Pesic

Standard
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Twisted Sewer-Witch (Wilds of Eldraine #114)

Twisted Sewer-Witch {3}{B}{B}

Creature — Human Warlock

When Twisted Sewer-Witch enters the battlefield, create a 1/1 black Rat creature token with “This creature can’t block.” Then for each Rat you control, create a Wicked Role token attached to that Rat. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)

3/4

Illustrated by Scott Murphy

Standard
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Twists and Turns // Mycoid Maze (The Lost Caverns of Ixalan #217)
Twists and Turns // Mycoid Maze (The Lost Caverns of Ixalan #217)

Twists and Turns {G}

Enchantment

If a creature you control would explore, instead you scry 1, then that creature explores.

When Twists and Turns enters the battlefield, target creature you control explores.

When a land enters the battlefield under your control, if you control seven or more lands, transform Twists and Turns.

Mycoid Maze

Land — Cave

(Transforms from Twists and Turns.)

{T}: Add {G}.

{3}{G}, {T}: Look at the top four cards of your library. You may reveal a creature card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.

Illustrated by Deruchenko Alexander

Standard
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Modern
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