Tumbleweed Rising (Outlaws of Thunder Junction #187)

Tumbleweed Rising {1}{G}

Sorcery

Create an X/X green Elemental creature token, where X is the greatest power among creatures you control.

Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

When weeds tumble against the wind, run.

Illustrated by Jason Smith

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Tumbleweed Rising:
  • The value of X is determined only once, as Tumbleweed Rising resolves. If you don’t control any creatures at that time, you’ll create a 0/0 Elemental token, which will likely immediately die unless something else is raising its toughness. (2024-04-12)
  • Plot abilities are written “Plot [cost],” which means “Any time you have priority during your main phase while the stack is empty, you may pay [cost] and exile this card from your hand. It becomes plotted.” (2024-04-12)
  • Exiling a card using its plot ability is a special action. Once you announce you’re taking that action, no other player can respond by trying to remove that card from your hand. (2024-04-12)
  • You can’t cast a plotted card on the same turn it became plotted. On any future turn, you may cast that card from exile without paying its mana cost during your main phase while the stack is empty. (2024-04-12)
  • If you’re casting a plotted card from exile without paying its mana cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the plotted card has any mandatory additional costs, those must still be paid to cast the spell. (2024-04-12)
  • If a plotted card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost. (2024-04-12)