Umara Mystic {1}{U}{R}
Creature — Merfolk Wizard
Flying
Whenever you cast an instant, sorcery, or Wizard spell, Umara Mystic gets +2/+0 until end of turn.
“We tolerate the North Hada thieves’ den, but cutthroats who wander downriver earn a skymanta ride out to sea.”
1/3
Illustrated by Bryan Sola
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Faces, Tokens, & Other Parts |
---|
A-Umara Mystic #A-238 |
Umara Mystic #238 |
Prints | USD | EUR | TIX |
---|---|---|---|
Zendikar Rising | $0.03 | €0.08 | 0.03 |
Toolbox
Buy This Card
Notes and Rules Information for Umara Mystic:
- An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger, but after targets have been chosen for that spell (if it has any targets). The ability resolves even if that spell is countered. (2020-09-25)
- A Wizard spell is one with the creature type Wizard. Spells that are Wizard-themed (such as Relic Amulet) aren’t Wizard spells. (2020-09-25)