Mística de Umara {1}{U}{R}
Criatura — Hechicero tritón
Vuela.
Siempre que lances un hechizo de instantáneo, de conjuro o de Hechicero, la Mística de Umara obtiene +2/+0 hasta el final del turno.
“Toleramos a la guarida de ladrones de Hada Norte, pero expulsamos al mar con aeromantas a los asesinos que deambulan río abajo”.
1/3
Illustrated by Bryan Sola
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Mística de Umara:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger, but after targets have been chosen for that spell (if it has any targets). The ability resolves even if that spell is countered. (2020-09-25)
- A Wizard spell is one with the creature type Wizard. Spells that are Wizard-themed (such as Relic Amulet) aren’t Wizard spells. (2020-09-25)