Angel of Destiny (Zendikar Rising #2)

Ange de la Destinée {3}{W}{W}

Créature : ange et clerc

Vol, double initiative

À chaque fois qu'une créature que vous contrôlez inflige des blessures de combat à un joueur, ce joueur et vous gagnez chacun autant de points de vie.

Au début de votre étape de fin, si vous avez au moins 15 points de vie de plus que votre total de points de vie de départ, chaque joueur que l'Ange de la Destinée a attaqué ce tour-ci perd la partie.

2/6

Illustrated by Ryan Pancoast

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Ange de la Destinée:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • All first-strike combat damage is dealt at the same time, and, separately, all regular combat damage is dealt at the same time. If one of those amounts of combat damage is enough to cause the player being dealt damage to lose the game, Angel of Destiny’s first triggered ability has you gain life, but the other player has already lost the game and can’t gain life. (2020-09-25)
  • If a creature you control somehow deals combat damage to you (most likely because its combat damage was redirected), you gain twice that much life as a single life-gaining event. (2020-09-25)
  • If Angel of Destiny leaves the battlefield before your end step, its last ability won’t trigger and won’t cause a player to lose the game, even if Angel of Destiny attacked that player earlier. (2020-09-25)
  • In a Two-Headed Giant game, Angel of Destiny’s last ability can trigger as long as your team’s life total is greater than your team’s starting life total by 15 or more life. (2020-09-25)