Malakir Blood-Priest (Zendikar Rising #110)

말라키르 혈사제 {1}{B}

생물 — 흡혈귀 성직자

말라키르 혈사제가 전장에 들어올 때, 각 상대는 생명 X점을 잃고 당신은 생명 X점을 얻는다. X는 당신의 파티에 있는 생물의 수이다. (당신의 파티에는 성직자, 도적, 전사, 마법사가 각각 최대 한 개씩 포함된다.)

“네 혈관에서 내 혈관으로.”

2/1

Illustrated by Scott Murphy

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for 말라키르 혈사제:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • In a Two-Headed Giant game, Malakir Blood-Priest's ability causes the opposing team to lose twice X life and you to gain X life. (2020-09-25)
  • To determine “the number of creatures in your party,” check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks. (2020-09-25)
  • If a creature has more than one party creature type, and there are multiple ways to count that creature that could result in a different number of creatures in your party, the highest such number is used. For example, if you control a Cleric and a Cleric Wizard, the number of creatures in your party is two. You can't choose to have it be just one by counting the Cleric Wizard first as a Cleric. (2020-09-25)
  • An ability referring to the number of creatures in your party gets a number from zero to four. Such abilities never ask which creatures are in your party, and you never have to designate specific creatures as being in your party. You can't choose to exclude creatures from this count to lower the number. (2020-09-25)
  • If an ability of a creature counts the number of creatures in your party, that number is counted as the ability resolves. If that creature is still on the battlefield when the ability resolves, it'll be counted if appropriate. (2020-09-25)