Éméria, la Ruine Céleste
Terrain
Éméria, la Ruine Céleste arrive sur le champ de bataille engagée.
Au début de votre entretien, si vous contrôlez au moins sept plaines, vous pouvez renvoyer une carte de créature ciblée de votre cimetière sur le champ de bataille.
{T} : Ajoutez {W} à votre réserve.
Illustrated by Jaime Jones
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Toolbox
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Notes and Rules Information for Éméria, la Ruine Céleste:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Emeria, the Sky Ruin’s triggered ability has an “intervening ‘if’ clause.” That means (1) the ability won’t trigger at all unless you control seven or more Plains as your upkeep starts, and (2) the ability will do nothing if you control fewer than seven Plains by the time it resolves. (2009-10-01)