Emeria, la Ruina Celeste
Tierra
Emeria, la Ruina Celeste, entra al campo de batalla girada.
Al comienzo de tu mantenimiento, si controlas siete o más llanuras, puedes regresar al campo de batalla la carta de criatura objetivo de tu cementerio.
{T}: Agrega {W} a tu reserva de maná.
Illustrated by Jaime Jones
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Emeria, la Ruina Celeste:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Emeria, the Sky Ruin’s triggered ability has an “intervening ‘if’ clause.” That means (1) the ability won’t trigger at all unless you control seven or more Plains as your upkeep starts, and (2) the ability will do nothing if you control fewer than seven Plains by the time it resolves. (2009-10-01)