Needlebite Trap {5}{B}{B}
Instant — Trap
If an opponent gained life this turn, you may pay {B} rather than pay this spell’s mana cost.
Target player loses 5 life and you gain 5 life.
The traps around the vampire city of Malakir hint at the thirst of its inhabitants.
Illustrated by Daarken
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Needlebite Trap:
- You may ignore a Trap's alternative cost condition and simply cast it for its normal mana cost. This is true even if its alternative cost condition has been met. (2009-10-01)
- Casting a Trap by paying its alternative cost doesn't change its mana cost or mana value. The only difference is the cost you actually pay. (2009-10-01)
- Effects that increase or reduce the cost to cast a Trap will apply to whichever cost you chose to pay. (2009-10-01)
- Needlebite Trap's alternative cost condition checks only whether life was gained. It doesn't care whether life was also lost. For example, if an opponent gained 4 life and lost 6 life during the turn, that player will have a lower life total than they started the turn with — but you can still cast Needlebite Trap by paying {B}. (2009-10-01)