Grasp of Fate (Wilds of Eldraine: Enchanting Tales #3)

Garras do Destino {1}{W}{W}

Encantamento

Quando Garras do Destino entrar no campo de batalha, para cada oponente, exile até uma permanente alvo não de terreno que aquele jogador controla, até que Garras do Destino deixe o campo de batalha.

“A bruxa envolveu o próprio coração em sarças e o escondeu numa antiga bastilha nas profundezas da floresta. Se ninguém conseguisse encontrá-lo, a profecia jamais se realizaria.”
— Além do Grande Círculo

Illustrated by WFlemming Illustration

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Garras do Destino:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • If Grasp of Fate leaves the battlefield before its triggered ability resolves, no nonland permanents will be exiled. (2015-11-04)
  • Auras attached to exiled nonland permanents will be put into their owners' graveyards. Equipment attached to exiled creatures will become unattached and remain on the battlefield. Any counters on exiled nonland permanents will cease to exist. (2015-11-04)
  • If a token is exiled, it ceases to exist. It won't be returned to the battlefield. (2015-11-04)
  • The exiled cards return to the battlefield immediately after Grasp of Fate leaves the battlefield. Nothing happens between the two events, including state-based actions. (2015-11-04)
  • In a multiplayer game, if Grasp of Fate's owner leaves the game, the exiled cards will return to the battlefield. Because the one-shot effect that returns the cards isn't an ability that goes on the stack, it won't cease to exist along with the leaving player's spells and abilities on the stack. (2015-11-04)