Grasp of Fate (Wilds of Eldraine: Enchanting Tales #3)

命運の掌握 {1}{W}{W}

エンチャント

命運の掌握が戦場に出たとき、各対戦相手につきそれぞれ、そのプレイヤーがコントロールしていて土地でないパーマネント最大1つを対象とする。命運の掌握が戦場を離れるまで、それらを追放する。

「魔女は自分の心臓を茨のつるで包み、森の深くにある古代の砦に隠した。誰もそれを見つけられなければ、予言は決して実現しないだろう。」
――「グレートヘンジを超えて」

Illustrated by WFlemming Illustration

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for 命運の掌握:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • If Grasp of Fate leaves the battlefield before its triggered ability resolves, no nonland permanents will be exiled. (2015-11-04)
  • Auras attached to exiled nonland permanents will be put into their owners' graveyards. Equipment attached to exiled creatures will become unattached and remain on the battlefield. Any counters on exiled nonland permanents will cease to exist. (2015-11-04)
  • If a token is exiled, it ceases to exist. It won't be returned to the battlefield. (2015-11-04)
  • The exiled cards return to the battlefield immediately after Grasp of Fate leaves the battlefield. Nothing happens between the two events, including state-based actions. (2015-11-04)
  • In a multiplayer game, if Grasp of Fate's owner leaves the game, the exiled cards will return to the battlefield. Because the one-shot effect that returns the cards isn't an ability that goes on the stack, it won't cease to exist along with the leaving player's spells and abilities on the stack. (2015-11-04)