Goddric, fêtard à cape {1}{R}{R}
Créature légendaire — humain et noble
Célérité
Célébration — Tant qu'au moins deux permanents non-terrain sont arrivés sur le champ de bataille sous votre contrôle ce tour-ci, Goddric, fêtard à cape est un dragon avec une force et une endurance de base de 4/4, le vol et « {R} : Les dragons que vous contrôlez gagnent +1/+0 jusqu'à la fin du tour. »
3/3
Illustrated by Jason A. Engle
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Goddric, fêtard à cape:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If an effect causes Goddric to lose all abilities during a turn in which it has already become a Dragon, he's still a Dragon creature with base power and toughness 4/4. (2023-09-01)
- Goddric's activated ability affects only Dragons you control at the time it resolves. Any Dragons that come under your control later in the turn won't be affected. (2023-09-01)
- Each celebration ability has a different effect. (2023-09-01)
- Some celebration abilities trigger at specific parts of the turn and check whether two or more nonland permanents entered the battlefield under your control already in that turn. (2023-09-01)
- Others are static abilities that give creatures abilities or power and toughness increases as long as two or more nonland permanents entered the battlefield under your control that turn. (2023-09-01)
- Celebration abilities only care if two or more nonland permanents entered the battlefield under your control in a turn. They won't get more powerful if more than two permanents entered the battlefield under your control in a turn. (2023-09-01)
- The permanents that entered the battlefield don't need to remain on the battlefield or under your control. Celebration abilities are checking for past events, not the current game state. (2023-09-01)