Rastlose Festung
Land
Die Rastlose Festung kommt getappt ins Spiel.
{T}: Erzeuge {W} oder {B}.
{2}{W}{B}: Die Rastlose Festung wird bis zum Ende des Zuges zu einer 1/4 weißen und schwarzen Nachtmahr-Kreatur. Sie ist immer noch ein Land.
Immer wenn die Rastlose Festung angreift, verliert der verteidigende Spieler 2 Lebenspunkte und du erhältst 2 Lebenspunkte dazu.
Illustrated by Piotr Dura
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Rastlose Festung:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If this becomes a creature because of an effect other than its own ability, its last ability will still trigger whenever it attacks. (2023-09-01)
- If this becomes a creature but you haven't controlled it continuously since your most recent turn began, you won't be able to activate its mana ability or attack with it that turn. (2023-09-01)