Titereiras de Sombras {6}{U}
Criatura — Fada Mago
Voar, salvaguarda {2}
Quando Titereiras de Sombras entrar no campo de batalha, crie duas fichas de criatura Fada Ladino preta 1/1 com voar.
Toda vez que uma criatura que você controla com voar ataca, você pode fazer com que ela se torne um Dragão vermelho com poder e resistência básicos 4/4 além de suas outras cores e tipos até o final do turno.
4/4
Illustrated by Cristi Balanescu
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Titereiras de Sombras:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If the creature loses flying before Shadow Puppeteers's last ability resolves, the creature will still become a red Dragon with base power and toughness 4/4 in addition to its other colors and types until end of turn. It won't gain flying. (2023-09-01)
- If the creature stops being a creature before Shadow Puppeteers's last ability resolves, it will become red until end of turn in addition to its other colors. Since it's not a creature, it won't gain the Dragon subtype, and it won't have base power and toughness 4/4. (2023-09-01)
- Shadow Puppeteers's last ability overwrites any previous effects that set the creature's power and/or toughness to specific values. Any power- or toughness-setting effects that start to apply after Shadow Puppeteers's last ability resolves will overwrite this effect. (2023-09-01)
- Effects that modify a creature's power and/or toughness, such as the one created by Squeak By or a +1/+1 counter, will apply to the creature no matter when they started to take effect. (2023-09-01)
- Shadow Puppeteers's last ability doesn't remove any abilities the creature has. (2023-09-01)