Shadow Puppeteers (Wilds of Eldraine Commander #12)

Marionnettistes des ombres {6}{U}

Créature — peuple fée et sorcier

Vol, parade {2}

Quand les Marionnettistes des ombres arrivent sur le champ de bataille, créez deux jetons de créature 1/1 noire Peuple fée et Gredin avec le vol.

À chaque fois qu'une créature avec le vol que vous contrôlez attaque, vous pouvez faire qu'elle devienne un dragon rouge avec une force et une endurance de base de 4/4 en plus de ses autres couleurs et types jusqu'à la fin du tour.

4/4

Illustrated by Cristi Balanescu

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Marionnettistes des ombres:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • If the creature loses flying before Shadow Puppeteers's last ability resolves, the creature will still become a red Dragon with base power and toughness 4/4 in addition to its other colors and types until end of turn. It won't gain flying. (2023-09-01)
  • If the creature stops being a creature before Shadow Puppeteers's last ability resolves, it will become red until end of turn in addition to its other colors. Since it's not a creature, it won't gain the Dragon subtype, and it won't have base power and toughness 4/4. (2023-09-01)
  • Shadow Puppeteers's last ability overwrites any previous effects that set the creature's power and/or toughness to specific values. Any power- or toughness-setting effects that start to apply after Shadow Puppeteers's last ability resolves will overwrite this effect. (2023-09-01)
  • Effects that modify a creature's power and/or toughness, such as the one created by Squeak By or a +1/+1 counter, will apply to the creature no matter when they started to take effect. (2023-09-01)
  • Shadow Puppeteers's last ability doesn't remove any abilities the creature has. (2023-09-01)