Start the TARDIS (Doctor Who #56)

Démarrer le TARDIS {1}{U}

Rituel

Surveillez 2, puis piochez une carte. Vous pouvez vous transplaner. (Pour surveiller 2, regardez les deux cartes du dessus de votre bibliothèque, puis mettez n'importe quel nombre d'entre elles dans votre cimetière et le reste au-dessus de votre bibliothèque dans n'importe quel ordre.)

Relancez (Vous pouvez lancer cette carte depuis votre cimetière en vous défaussant d'une carte en plus de payer ses autres coûts. Puis exilez cette carte.)

Illustrated by Mandy Jurgens

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Démarrer le TARDIS:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • When casting a spell with jump-start, you must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery. (2023-10-13)
  • A spell cast using jump-start will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way. (2023-10-13)
  • If an effect allows you to pay an alternative cost rather than a spell's mana cost, you may pay that alternative cost when you jump-start a spell. You'll still discard a card as an additional cost to cast it. (2023-10-13)
  • If a card with jump-start is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions. (2023-10-13)
  • You may planeswalk only in games using the Planechase variant. If you are instructed to planeswalk in any other game, nothing happens. (2023-10-13)