Fugacité {2}{U}{B}
Enchantement : saga
(Au moment où cette saga arrive sur le champ de bataille et après votre étape de pioche, ajoutez un marqueur « sapience ». Sacrifiez après IV.)
I, III — Choisissez une créature ciblée. Son propriétaire la mélange dans sa bibliothèque, puis enquête. (Il crée un jeton Indice.)
II, IV — Créez un jeton de créature-artefact 2/2 noire Extraterrestre et Ange avec l'initiative, la vigilance et « À chaque fois qu'un adversaire lance un sort de créature, ce permanent n'est pas une créature jusqu'à la fin du tour. »
Illustrated by Colin Boyer
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Fugacité:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- People often assume that Sagas are a strict progression from top to bottom, but actually, from a non-linear, non-subjective viewpoint, it's more like a big ball of wibbly wobbly, timey-wimey . . . stuff. That is, the rules support chapter abilities that appear to be out of order, like those on Blink. The first ability triggers when the first and third lore counters are added. The last ability triggers when the second and fourth lore counters are placed on it. (2023-10-13)
- As the triggered ability of the Alien Angel token resolves, it continues to be an artifact but will stop being both an Alien and an Angel until it becomes a creature again. (2023-10-13)
- If an opponent casts a creature spell with flash while the token is attacking or blocking, the token is removed from combat because it stops being a creature. However, any creatures that it was blocking are still considered blocked. (2023-10-13)