Nicht blinzeln {2}{U}{B}
Verzauberung — Sage
(Je eine Sagenmarke beim Ins-Spiel-Kommen und nach deinem Ziehsegment. Opfern nach IV.)
I, III — Bestimme eine Kreatur deiner Wahl. Ihr Besitzer mischt sie in seine Bibliothek und stellt dann Nachforschungen an. (Er erzeugt einen Hinweis-Spielstein.)
II, IV — Erzeuge einen 2/2 schwarzen Alien-Engel-Artefaktkreaturenspielstein mit Erstschlag, Wachsamkeit und „Immer wenn ein Gegner einen Kreaturenzauber wirkt, ist diese bleibende Karte bis zum Ende des Zuges keine Kreatur.“
Illustrated by Colin Boyer
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Nicht blinzeln:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- People often assume that Sagas are a strict progression from top to bottom, but actually, from a non-linear, non-subjective viewpoint, it's more like a big ball of wibbly wobbly, timey-wimey . . . stuff. That is, the rules support chapter abilities that appear to be out of order, like those on Blink. The first ability triggers when the first and third lore counters are added. The last ability triggers when the second and fourth lore counters are placed on it. (2023-10-13)
- As the triggered ability of the Alien Angel token resolves, it continues to be an artifact but will stop being both an Alien and an Angel until it becomes a creature again. (2023-10-13)
- If an opponent casts a creature spell with flash while the token is attacking or blocking, the token is removed from combat because it stops being a creature. However, any creatures that it was blocking are still considered blocked. (2023-10-13)