Robe de la mariée {1}{W}
Artefact : équipement
La créature équipée gagne +2/+0. Elle gagne un +0/+2 supplémentaire et a l'initiative tant qu'un équipement appelé Atours du marié est attaché à une créature que vous contrôlez.
Équipement {2} ({2} : Attachez à une créature ciblée que vous contrôlez. N'attachez l'équipement que lorsque vous pourriez lancer un rituel.)
Illustrated by Eric Deschamps
- Standard
- Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Faces, Tokens, & Other Parts |
---|
Bride's Gown #4 |
Groom's Finery #117 |
Prints | USD | EUR | TIX |
---|---|---|---|
Innistrad: Crimson Vow #4 |
Toolbox
Buy This Card
Notes and Rules Information for Robe de la mariée:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- In the phrase “as long as an Equipment named . . . is attached to a creature you control,” the “you” is the controller of the Equipment, not the controller of the creature it's attached to. Suppose an opponent controls a creature equipped with Bride's Gown and another creature equipped with Groom's Finery, and they also control both of those Equipment. If you gain control of one of those creatures but not the Equipment attached to it, the creature you gained control of will get all the bonuses and the creature they control will only get +2/+0. (2021-11-19)