Custodi Squire {4}{W}
Creature — Spirit Cleric
Flying
Will of the council — When Custodi Squire enters, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand.
3/3
Illustrated by Alex Horley-Orlandelli
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Toolbox
Notes and Rules Information for Custodi Squire:
- If Custodi Squire is not on the battlefield when its ability resolves, the vote will still take place and the card(s) that had the most votes will still be returned to your hand. (2014-05-29)
- Because the votes are cast in turn order, each player will know the votes of players who voted beforehand. (2014-05-29)
- You must vote for one of the available options. You can't abstain. (2014-05-29)
- No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote. (2014-05-29)
- Players can't do anything after they finish voting but before the spell or ability that included the vote finishes resolving. (2014-05-29)
- The phrase "the vote is tied" refers only to when there is more than one choice that received the most votes. For example, if a 5-player vote from among three different choices ends 3 votes to 1 vote to 1 vote, the vote isn't tied. (2014-05-29)
- If a choice has no votes, it can't have the most votes. If all choices have zero votes, the voting ability has no effect. (2017-06-13)