Phantom Wurm (Time Spiral #211)

Guivre fantomatique {4}{G}{G}

Créature : guivre et esprit

La Guivre fantomatique arrive en jeu avec quatre marqueurs +1/+1 sur elle.

Si des blessures devaient être infligées à la Guivre fantomatique, prévenez ces blessures. Retirez un marqueur +1/+1 de la Guivre fantomatique.

Elle est morte avec la forêt, mais toutes deux existent encore sous cette forme corrompue.

2/0

Illustrated by Alan Pollack

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Guivre fantomatique:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • If this creature would be dealt damage from multiple sources at the same time (say, because it's blocked by multiple creatures), all of the damage is prevented and only one +1/+1 counter is removed. (2022-12-08)
  • If damage that would be dealt to this creature can't be prevented, the damage is dealt and a +1/+1 counter is removed from this creature. (2022-12-08)
  • If this creature has no +1/+1 counters on it (but is still on the battlefield because something else is raising its toughness), damage that would be dealt to it is still prevented. (2022-12-08)