受惊而醒 {2}{U}{U}
法术
目标对手将其牌库顶的十三张牌置入其坟墓场。
{3}{U}{U}:将受惊而醒从你的坟墓场放进战场且已转化。只可以于你能施放法术的时机下起动此异能。
不散梦魇
Color Indicator: Blue 生物~ - 梦魇
潜匿(此生物不能被力量比它大的生物阻挡。)
当不散梦魇对任一牌手造成战斗伤害时,将它移回其拥有者手上。
「它如此真实!」
1/1
Illustrated by Sean Sevestre
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Toolbox
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Notes and Rules Information for 受惊而醒 // 不散梦魇:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Skulk matters only as blockers are chosen. Modifying either creature’s power after blockers are chosen won’t cause the attacking creature to become unblocked. (2016-04-08)
- If you cause a creature to have 0 power or less, use the actual value (which may be negative) to determine whether it can block or be blocked. A creature with skulk and 0 or less power most likely won’t be blocked, but it won’t deal combat damage and won’t trigger any abilities that trigger when combat damage is dealt. (2016-04-08)
- A sorcery can’t be put onto the battlefield and a permanent can’t transform into a sorcery. If an effect exiles Persistent Nightmare and then instructs you to return it to the battlefield, it remains face up in exile (unless that effect instructs you to put it onto the battlefield transformed, in which case it returns as Persistent Nightmare). If an effect instructs you to transform Persistent Nightmare, the instruction is ignored. (2016-04-08)
- For more information on double-faced cards, see the Shadows over Innistrad mechanics article (magic.wizards.com/en/articles/archi…). (2016-07-13)