Lambholt Pacifist {1}{G}
Creature — Human Shaman Werewolf
Lambholt Pacifist can’t attack unless you control a creature with power 4 or greater.
At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Pacifist.
3/3
Lambholt Butcher
Color Indicator: Green Creature — Werewolf
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lambholt Butcher.
True peace can’t be achieved until everyone else is dead.
4/4
Illustrated by Ryan Pancoast
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Faces, Tokens, & Other Parts |
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Shadows Over Innistrad Checklist 1 Card, TSOI #CH1 |
Lambholt Pacifist // Lambholt Butcher, SOI #215 |
Prints | USD | EUR | TIX |
---|---|---|---|
Shadows over Innistrad | $0.11 | €0.17 | 0.03 |
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Notes and Rules Information for Lambholt Pacifist // Lambholt Butcher:
- If Lambholt Pacifist’s power becomes 4 or greater, it fulfills its own restriction and can attack. (2016-04-08)
- The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn’t on the battlefield for some or all of that turn. (2016-04-08)
- To trigger the Werewolf’s back face’s transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won’t trigger. (2016-04-08)
- For more information on double-faced cards, see the Shadows over Innistrad mechanics article (magic.wizards.com/en/articles/archi…). (2016-07-13)