心灵扒手 {4}{U}
生物 ~章人/浪客
当心灵扒手进战场时,令它筹谋。当它以此法筹谋时,将至多一个目标非地永久物移回其拥有者手上。(某生物筹谋的流程是抓一张牌,然后弃一张牌。如果你弃的牌不是地,则在该生物上放置一个+1/+1指示物。)
3/2
Watermark: Obscura
Illustrated by Will Gist
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for 心灵扒手:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If a resolving spell or ability instructs a specific creature to connive but that creature has left the battlefield, the creature still connives. Abilities that trigger “when [that creature] connives, such as that of Psychic Pickpocket, will trigger. (2022-04-29)
- The target permanent to return is chosen after Psychic Pickpocket connives. (2022-04-29)
- Once an ability that causes a creature to connive begins to resolve, no player may take any other actions until it's done. Notably, opponents can't try to remove the conniving creature after you discard a nonland card but before it receives a counter. (2022-04-29)
- If no card is discarded, most likely because that player's hand is empty and an effect says they can't draw cards, the conniving creature does not receive a +1/+1 counter. (2022-04-29)
- If a resolving spell or ability instructs a specific creature to connive but that creature has left the battlefield, the creature still connives. If you discard a nonland card this way, you won't put a +1/+1 counter on anything. Abilities that trigger “when [that creature] connives” will trigger. (2022-04-29)