Lone Rider // It That Rides as One (Shadows over Innistrad Remastered #36)
Lone Rider // It That Rides as One (Shadows over Innistrad Remastered #36)

Lone Rider {1}{W}

Creature — Human Knight

First strike, lifelink

At the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider.

1/1

It That Rides as One

Creature — Eldrazi Horror

First strike, trample, lifelink

4/4

Illustrated by Daarken

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Lone Rider // It That Rides as One:
  • Lone Rider’s last ability triggers even if it wasn’t on the battlefield when you gained the life this turn. (2016-07-13)
  • Lone Rider’s ability checks how much life you’ve gained during the turn, not what your life total is compared to what it was when the turn began. For example, if you gained 4 life and then lost 7 life this turn, it still triggers. (2016-07-13)
  • You must have gained life before your end step begins. Lone Rider’s last ability won’t trigger if you haven’t, even if an ability triggering at the same time will cause you to gain life. (2016-07-13)
  • In a Two-Headed Giant game, events that cause a player to gain life affect each player separately, even though the result affects the team’s life total. For example, if your teammate’s creatures with lifelink dealt 5 damage, your teammate gained life, not you, and Lone Rider’s last ability won’t trigger. (2016-07-13)
  • For more information on double-faced cards, see the Shadows over Innistrad mechanics article (magic.wizards.com/en/articles/archi…). (2016-07-13)