Umbral Mantle (Shadowmoor #267)

Manteau d'ombre {3}

Artefact : équipement

La créature équipée a « {3}, {Q} : Cette créature gagne +2/+2 jusqu'à la fin du tour. » ({Q} est le symbole de dégagement.)

Équipement {0}

Il utilise la puissance de la nuit dans un monde où la lumière du jour craint de se montrer.

Illustrated by Richard Sardinha

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Manteau d'ombre:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • If the permanent is already untapped, you can’t activate its {Q} ability. That’s because you can’t pay the “Untap this permanent” cost. (2008-05-01)
  • If a creature with an {Q} ability hasn’t been under your control since your most recent turn began, you can’t activate that ability, unless the creature has haste. (2008-05-01)
  • When you activate an {Q} ability, you untap the creature with that ability as a cost. The untap can’t be responded to. (The actual ability can be responded to, of course.) (2008-05-01)