Umbral Mantle (Shadowmoor #267)

Umbral Mantle {3}

Artifact — Equipment

Equipped creature has “{3}, {Q}: This creature gets +2/+2 until end of turn.” ({Q} is the untap symbol.)

Equip {0}

It harnesses the power of night in a land where daylight fears to show itself.

Illustrated by Richard Sardinha

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Umbral Mantle:
  • If the permanent is already untapped, you can’t activate its {Q} ability. That’s because you can’t pay the “Untap this permanent” cost. (2008-05-01)
  • If a creature with an {Q} ability hasn’t been under your control since your most recent turn began, you can’t activate that ability, unless the creature has haste. (2008-05-01)
  • When you activate an {Q} ability, you untap the creature with that ability as a cost. The untap can’t be responded to. (The actual ability can be responded to, of course.) (2008-05-01)