Troussecabot {3}
Créature-artefact : épouvantail
{T} : Ajoutez un mana de la couleur de votre choix à votre réserve.
{T} : La créature ciblée devient de la couleur ou des couleurs de votre choix jusqu'à la fin du tour.
Construit pour transporter des marchandises depuis la rivière, il est parti un jour chargé d'un chaudron de teintures.
2/2
Illustrated by Jeremy Jarvis
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Troussecabot:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- You must choose one or more of the five colors of Magic while resolving Scuttlemutt’s last ability. You can’t choose “artifact,” “colorless,” or “chartreuse.” (2019-07-12)
- The target creature has only the colors Scuttlemutt gives it—Scuttlemutt’s ability overwrites any previous colors the creature had. (2019-07-12)
- In the Commander variant, the color identities of cards are determined as the game begins. Changing the colors of a player’s commander doesn’t affect its color identity or the cards that can be legally included in the deck. (2019-07-12)