Troussecabot {3}
Créature-artefact : épouvantail
{T} : Ajoutez un mana de la couleur de votre choix.
{T} : La créature ciblée devient de la ou des couleurs de votre choix jusqu'à la fin du tour.
Grâce aux cinq lentilles placées sur sa « tête », il voit le monde dans une variété de couleurs qui dépasse la perception ordinaire.
2/2
Illustrated by Jeremy Jarvis
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Troussecabot:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- You must choose one or more of the five colors of Magic while resolving Scuttlemutt’s last ability. You can’t choose “artifact,” “colorless,” or “chartreuse.” (2019-07-12)
- The target creature has only the colors Scuttlemutt gives it—Scuttlemutt’s ability overwrites any previous colors the creature had. (2019-07-12)
- In the Commander variant, the color identities of cards are determined as the game begins. Changing the colors of a player’s commander doesn’t affect its color identity or the cards that can be legally included in the deck. (2019-07-12)