Impromptu Raid (Shadowmoor #209)

Impromptu Raid {3}{R/G}

Enchantment

{2}{R/G}: Reveal the top card of your library. If it isn’t a creature card, put it into your graveyard. Otherwise, put that card onto the battlefield. That creature gains haste. Sacrifice it at the beginning of the next end step.

For the Scuzzback gang, it’s always “raid o'clock.”

Illustrated by Randy Gallegos

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Impromptu Raid:
  • If you put a creature onto the battlefield and a different player takes control of it before the end of the turn, you can’t sacrifice it at end of turn. It will remain on the battlefield. It will have haste as long as it’s on the battlefield. (2008-05-01)
  • If the ability is activated after the current turn’s End step has begun, the creature won’t be sacrificed until the next turn’s End step. (2008-05-01)