Raid impromptu {3}{R/G}
Enchantement
{2}o(r/g) : Révélez la carte du dessus de votre bibliothèque. Si ce n'est pas une carte de créature, mettez-la dans votre cimetière. Sinon, mettez cette carte en jeu. Cette créature a la célérité. Sacrifiez-la à la fin du tour.
Avec le gang de Crassedos, ça tue toujours « raide ».
Illustrated by Randy Gallegos
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Raid impromptu:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If you put a creature onto the battlefield and a different player takes control of it before the end of the turn, you can’t sacrifice it at end of turn. It will remain on the battlefield. It will have haste as long as it’s on the battlefield. (2008-05-01)
- If the ability is activated after the current turn’s End step has begun, the creature won’t be sacrificed until the next turn’s End step. (2008-05-01)