Prison Term (Shadowmoor #18)

Prison Term {1}{W}{W}

Enchantment — Aura

Enchant creature

Enchanted creature can’t attack or block, and its activated abilities can’t be activated.

Whenever a creature an opponent controls enters, you may attach Prison Term to that creature.

Clear out the cell. Bring in the next prisoner.

Illustrated by Zoltan Boros & Gabor Szikszai

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Prison Term:
  • The last ability works only if Prison Term is already on the battlefield. You may move it from the creature it’s currently enchanting onto the new creature. (2008-05-01)
  • Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text. (2016-06-08)