Dynacharge {R}
Éphémère
La créature ciblée que vous contrôlez gagne +2/+0 jusqu'à la fin du tour.
Surcharge {2}{R} (Vous pouvez lancer ce sort pour son coût de surcharge. Si vous faites ainsi, modifiez son texte en remplaçant toutes les occurrences de « ciblé(e) » par « chaque ».)
Rien ne rétablit mieux l'équilibre des choses qu'une petite décharge électrique.
Watermark: Izzet
Illustrated by Matt Stewart
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Dynacharge:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- An overloaded Dynacharge affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won't get +2/+0. (2017-03-14)
- If you don't pay the overload cost of a spell with overload, that spell will have a single target. If you pay the overload cost, the spell won't have any targets. (2024-01-12)
- Because a spell with overload doesn't target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color. (2024-01-12)
- To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an overload cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was. (2024-01-12)
- If you are instructed to cast a spell with overload "without paying its mana cost," you can't choose to pay its overload cost instead. (2024-01-12)