Oratori di Azor {3}{W/U}{W/U}
Creatura — Consigliere Umano
All'inizio del tuo mantenimento, metti un segnalino ostruzionismo sugli Oratori di Azor. Poi, se gli Oratori di Azor hanno cinque o più segnalini ostruzionismo, vinci la partita.
Ogniqualvolta una fonte ti infligge danno, rimuovi un segnalino ostruzionismo dagli Oratori di Azor.
3/5
Watermark: Azorius
Illustrated by Johannes Voss
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Oratori di Azor:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- You’ll only win the game if Azor’s Elocutors has five or more filibuster counters on it when the first ability resolves. For example, if Azor’s Elocutors has four filibuster counters on it and you somehow add another during your main phase, you won’t win the game immediately. (2012-10-01)
- The second ability of Azor’s Elocutors removes one filibuster counter per source, no matter how much damage that source dealt. For example, if two attacking creatures deal damage to you at the same time, two filibuster counters will be removed. (2012-10-01)