Azor's Elocutors (Return to Ravnica #210)

Oratori di Azor {3}{W/U}{W/U}

Creatura — Consigliere Umano

All'inizio del tuo mantenimento, metti un segnalino ostruzionismo sugli Oratori di Azor. Poi, se gli Oratori di Azor hanno cinque o più segnalini ostruzionismo, vinci la partita.

Ogniqualvolta una fonte ti infligge danno, rimuovi un segnalino ostruzionismo dagli Oratori di Azor.

3/5

Watermark: Azorius

Illustrated by Johannes Voss

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Oratori di Azor:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • You’ll only win the game if Azor’s Elocutors has five or more filibuster counters on it when the first ability resolves. For example, if Azor’s Elocutors has four filibuster counters on it and you somehow add another during your main phase, you won’t win the game immediately. (2012-10-01)
  • The second ability of Azor’s Elocutors removes one filibuster counter per source, no matter how much damage that source dealt. For example, if two attacking creatures deal damage to you at the same time, two filibuster counters will be removed. (2012-10-01)