Oradores de Azor {3}{W/U}{W/U}
Criatura — Consejero humano
Al comienzo de tu mantenimiento, pon un contador de obstrucción sobre los Oradores de Azor. Luego, si los Oradores de Azor tienen cinco o más contadores de obstrucción sobre ellos, ganas el juego.
Siempre que una fuente te haga daño, remueve un contador de obstrucción de los Oradores de Azor.
3/5
Watermark: Azorius
Illustrated by Johannes Voss
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Oradores de Azor:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- You’ll only win the game if Azor’s Elocutors has five or more filibuster counters on it when the first ability resolves. For example, if Azor’s Elocutors has four filibuster counters on it and you somehow add another during your main phase, you won’t win the game immediately. (2012-10-01)
- The second ability of Azor’s Elocutors removes one filibuster counter per source, no matter how much damage that source dealt. For example, if two attacking creatures deal damage to you at the same time, two filibuster counters will be removed. (2012-10-01)