Zhur-Taa-Goblin {R}{G}
Kreatur — Goblin, Berserker
Aufruhr (Du bestimmst, ob diese Kreatur mit einer +1/+1-Marke oder mit Eile ins Spiel kommt.)
Innerhalb des Zhur-Taa-Clans sind die Goblins die ersten, die dem Kampfrausch verfallen. Nach der Schlacht suchen die Überlebenden mit schäumenden Mäulern weiter nach Gegnern zum Verprügeln.
2/2
Watermark: Gruul
Illustrated by Wayne Reynolds
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Zhur-Taa-Goblin:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Riot is a replacement effect. Players can’t respond to your choice of +1/+1 counter or haste, and they can’t take actions while the creature is on the battlefield without one or the other. (2019-01-25)
- If a creature entering the battlefield has riot but can’t have a +1/+1 counter put onto it, it gains haste. (2019-01-25)
- If you choose for the creature to gain haste, it gains haste indefinitely. It won’t lose it as the turn ends or as another player gains control of it. (2019-01-25)