Incubation Druid (Ravnica Allegiance #131)

培養ドルイド {1}{G}

クリーチャー — エルフ・ドルイド

{T}:あなたがコントロールしている土地が生み出すことのできるタイプのうち望むタイプのマナ1点を加える。培養ドルイドの上に+1/+1カウンターが置かれているなら、代わりにそのタイプのマナ3点を加える。

{3}{G}{G}:順応3を行う。(このクリーチャーの上に+1/+1カウンターが置かれていないなら、これの上に+1/+1カウンターを3個置く。)

0/2

Watermark: Simic

Illustrated by Daniel Ljunggren

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for 培養ドルイド:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • The types of mana are white, blue, black, red, green, and colorless. (2019-01-25)
  • Any change to a land's type or abilities gained by a land can affect the types of mana a land can produce. (2019-01-25)
  • Incubation Druid checks the effects of all mana-producing abilities of lands you control, but it doesn't check their costs or legality. For example, Spire of Industry says “{T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.” If you control Spire of Industry and Incubation Druid, you can tap Incubation Druid for any color of mana. It doesn't matter whether you control an artifact, whether you can pay 1 life, or whether Spire of Industry is untapped. (2019-01-25)
  • Incubation Druid doesn't care about any restrictions or riders your lands put on the mana they produce, such as those of Unclaimed Territory and Guildmages' Forum. It just produces one mana of the appropriate type, with no restrictions or riders. (2019-01-25)
  • You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it. (2019-01-25)
  • If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters. (2019-01-25)