The Apprentice's Folly {2}{U}{R}
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Choose target nontoken creature you control that doesn’t have the same name as a token you control. Create a token that’s a copy of it, except it isn’t legendary, is a Reflection in addition to its other types, and has haste.
III — Sacrifice all Reflections you control.
Illustrated by Tuan Duong Chu
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for The Apprentice's Folly:
- Except for the listed exceptions, the token copies exactly what was printed on the original creature and nothing else (unless that permanent is itself copying something else; see below). It doesn't copy whether that permanent is tapped or untapped, whether it has any counters on it or Auras attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on. (2023-09-01)
- If the copied creature is copying something else, then the token enters the battlefield as whatever that creature copied, with the stated exceptions. (2023-09-01)
- If the copied creature has {X} in its mana cost, X is 0. (2023-09-01)
- Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the creature will also work. (2023-09-01)
- If something becomes a copy of the token, the copy is also a Reflection in addition to its other types, has haste, and isn't legendary. (2023-09-01)