Cavalier of Flame {2}{R}{R}{R}
Creature — Elemental Knight
{1}{R}: Creatures you control get +1/+0 and gain haste until end of turn.
When Cavalier of Flame enters, discard any number of cards, then draw that many cards.
When Cavalier of Flame dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard.
6/5
Illustrated by Wesley Burt
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Cavalier of Flame:
- As Cavalier of Flame’s enters-the-battlefield ability resolves, you may choose to discard zero cards. You just won’t draw any cards. (2019-07-12)
- In a Two-Headed Giant game, Cavalier of Flame’s last ability causes the opposing team to be dealt X damage twice. (2019-07-12)