Yes Man, Personal Securitron (Fallout #29)

私人机器保安好好先生 {2}{W}

传奇神器生物 — 机器人

{T}:目标对手获得私人机器保安好好先生的操控权。当其如此作时,你抓两张牌并在好好先生上放置一个探索指示物。只能于你的回合中起动。

万能牌~当好好先生离开战场时,其上每有一个探索指示物,其拥有者便派出一个已横置的1/1白色士兵衍生生物。

2/2

Illustrated by Dan Murayama Scott

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for 私人机器保安好好先生:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • If Yes Man isn’t on the battlefield as its first ability resolves, or if the target opponent is an illegal target as the ability tries to resolve, nothing will happen. You won’t draw two cards, because that effect is part of a reflexive triggered ability that triggers only if the target opponent gains control of Yes Man. (2024-03-08)
  • When Yes Man’s controller leaves the game, if that player wasn’t its owner, the effect giving that player control of Yes Man ends. Yes Man will return to the control of the player still in the game who most recently controlled it, ignoring any control effects whose durations have already expired. (2024-03-08)
  • When Yes Man’s owner leaves the game, Yes Man leaves the game along with that player. It’s just doing what it’s told. (2024-03-08)