Yes Man, Personal Securitron (Fallout #29)

個人用セキュリトロン、イエスマン {2}{W}

伝説のアーティファクト・クリーチャー — ロボット

{T}:対戦相手1人を対象とする。そのプレイヤーは個人用セキュリトロン、イエスマンのコントロールを得る。そうしたとき、あなたはカード2枚を引き、これの上に探索カウンター1個を置く。あなたのターン中にしか起動できない。

ワイルドカード ― これが戦場を離れたとき、これのオーナーは、これの上にある探索カウンター1個につき1体の、白の1/1の兵士・クリーチャー・トークンをタップ状態で生成する。

2/2

Illustrated by Dan Murayama Scott

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for 個人用セキュリトロン、イエスマン:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • If Yes Man isn’t on the battlefield as its first ability resolves, or if the target opponent is an illegal target as the ability tries to resolve, nothing will happen. You won’t draw two cards, because that effect is part of a reflexive triggered ability that triggers only if the target opponent gains control of Yes Man. (2024-03-08)
  • When Yes Man’s controller leaves the game, if that player wasn’t its owner, the effect giving that player control of Yes Man ends. Yes Man will return to the control of the player still in the game who most recently controlled it, ignoring any control effects whose durations have already expired. (2024-03-08)
  • When Yes Man’s owner leaves the game, Yes Man leaves the game along with that player. It’s just doing what it’s told. (2024-03-08)