Vault 87: Erzwungene Evolution {3}{G}{U}
Verzauberung — Sage
(Je eine Sagenmarke beim Ins-Spiel-Kommen und nach deinem Ziehsegment. Opfern nach III.)
I — Übernimm die Kontrolle über eine Nicht-Mutant-Kreatur deiner Wahl, solange du Vault 87 kontrollierst.
II — Lege eine +1/+1-Marke auf eine Kreatur deiner Wahl, die du kontrollierst. Sie wird zusätzlich zu ihren anderen Typen zu einem Mutanten.
III — Ziehe so viele Karten, wie die höchste Stärke unter den Mutanten, die du kontrollierst, beträgt.
Illustrated by Nicholas Gregory
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Vault 87: Erzwungene Evolution:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If Vault 87 leaves the battlefield before its first chapter ability resolves, you won’t gain control of the target creature at all. (2024-03-08)
- The target of Vault 87’s first chapter ability only needs to be a non-Mutant when that ability is put onto the stack and when that ability resolves. The control effect won’t end if it later becomes a Mutant (perhaps because of the effect of the second chapter ability). (2024-03-08)
- Use the greatest power among Mutants you control as Vault 87’s last ability resolves to determine how many cards to draw. (2024-03-08)